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  1. #1
    Player
    Flyojumper's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Flyo Jumper
    World
    Chocobo
    Main Class
    Archer Lv 50

    Suggestion: make materia melds give a small boost to iLV

    Given that iLV is not just a cosmetic/bragging measuring stick but serves an actual in game purpose (of limiting certain content and participation in certain groups), I believe that materia melding should appropriately reflect an added increase in item's potency by increasing its iLV.

    Crafted iLV70 gear penta melded with two-three Materia IV and the rest in materias III or II are almost always superior to dropped iLV80 and can sometimes rival iLV90 gear.
    If you deck yourself out with all 5 accessories like that, your overall iLV rating really does not reflect the quality and effectiveness of your gear set, capping you at iLV80 even if your entire left side is at iLV90.

    Could we have a system that appropriately adjusts the iLV of an item as you slot more and more materias into it?
    (14)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    they made the gear have a stat cap to prevent a item becoming a high ilvl then it was this would do the opposite of what they want.
    (1)

  3. #3
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I think they shoudl just make gear have materia slots in it too. Tailor encounters to not only be around bis gear as you level, but also to tailor preferred gameplay via materia slots (imagine Allagan gear with 3 materia slots)
    (1)

  4. #4
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Flyojumper View Post
    Given that iLV is not just a cosmetic/bragging measuring stick but serves an actual in game purpose (of limiting certain content and participation in certain groups), I believe that materia melding should appropriately reflect an added increase in item's potency by increasing its iLV.

    Crafted iLV70 gear penta melded with two-three Materia IV and the rest in materias III or II are almost al....
    unfortunately ilvl is based off the primary stats and not the bonus ones. and those are capped.
    (0)

  5. #5
    Player
    Flyojumper's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Flyo Jumper
    World
    Chocobo
    Main Class
    Archer Lv 50
    I am aware of caps to stats, but you can more than make up for the 2 pts in main stat that you lose by using an iLV70 instead of an iLV80 by slotting materia IVs and boosting secondary stats by 12+, without counting the added benefits of adding vitality or an extra stat into the mix. Penta melded crafted iLV70 gear are a hell of a lot better than darklight (and very often better than iLV80) yet their iLV does not reflect their effectiveness.
    It sounds silly to equip some iLV80 accessory just to be able to join that Bahamut Coil party you see on the board that requires overall iLV83 to join, only to switch back to your superior iLV70 crafted gear when you have joined the party.
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    it's simple ilvl 80 is better then ilvl 70 no matter how much you meld it. yes it gives the stats you specifically want but it does not make it better then ilvl80 no matter how much you meld it.
    (0)

  7. #7
    Player
    Flyojumper's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Flyo Jumper
    World
    Chocobo
    Main Class
    Archer Lv 50
    Quote Originally Posted by Musashidon View Post
    it's simple ilvl 80 is better then ilvl 70 no matter how much you meld it. yes it gives the stats you specifically want but it does not make it better then ilvl80 no matter how much you meld it.
    Here's an example:
    BRD Ultima Necklace: iLV80
    11 dex
    14 crit
    10 accuracy

    I can meld an iLV70 necklace and penta meld it which will have these stats:
    10 vit
    9 str
    9 dex
    12 crit
    8 det
    9 skill speed
    9 accuracy

    (I actually have one of those)
    You trade off 2 dex, 2 crit and 1 acc for 8 det, 9 skill speed, 10vit and 9 str.
    You can plug in the +2dex and +2 crit you get on the iLV80 in the damage formula all you want, it will not overpower the 8 det and 9 skill speed you get from the iLV70 crafted. And that's without the extra benefits of 10 vit and 9 str.
    (8)

  8. #8
    Player
    Flyojumper's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Flyo Jumper
    World
    Chocobo
    Main Class
    Archer Lv 50
    Another example just for kicks:
    Ilv80 Ultima BRD ring:
    11 dex
    10 det
    10 accuracy

    VS

    Crafted iLV70 ring:
    8 vit
    9 str
    9 dex
    12 crit
    8 det
    9 skill speed
    12 accuracy

    By using the iLV70 you give away 2 dex and 2 det and you get in return: 8 vit, 9 str, 12 crit, 9 skill speed, 2 accuracy. How can you even consider the iLV80 to be superior? The dps on the iLV70 is higher, the accuracy is higher, you get more vit and even some uneeded str.
    (6)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It is a slight oversight with the ilevel requirement for events and also makes the crafted ilevel70 gear even more useless since you are stuck to being ilevel 70 even if you had a full set of ilevel 70 gear that had 5 melds on every piece possible.

    It would make sense for materia melds to effect the item lv for those pieces of armor, all they would need to do is have the "base item level" which would be the attribute limit of said item and then the "Materia item level" which would be the current item level that would effect the players item lv rank.

    At least this way players using ilevel 70 gear with 5 melds on it will be able to have a realistic item level rather than the one represented as the base.
    (5)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    You could just ask the leader of the party finder to manually invite you if he set the ilvl too high and say you have penta melded gear and see if he takes you.
    (0)

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