If you find you're having trouble with TP doing trash pulls on your WAR, be sure you're utilizing Steel Cyclone in your moveset. It greatly alleviates TP consumption problems that WARs will run into if they rely too heavily on just Overpower for all their aggro needs.Technically you don't *need* to spam it. 2 Overpowers at the beginning of each pull is enough to make the mobs stick to you like glue.
The only thing I've found different between Warrior and Paladin is that I can't seem to chain groups as effectively with Warriors, than with Paladin. Due to higher TP consumption, and lack of a GCD stun.
I do my trash pulls with Tomahawk or Provoke > Infuriate (if Wrath < 5 stacks) > Flash to snap the group to me and pack them tight > Steel Cyclone > Overpower once or twice > start laying into them with Storm combos. Every second or third combo drop an Overpower if the DPS is really on the ball that day and is actually getting within the same postal code as me enmity-wise.
If it's a really big pull with lots of mobs that will take awhile to finish, Steel Cyclone again when you've got the Wrath and repeat as necessary. If not, by the end of the fight you've got the Wrath ready to go for your next Steel Cyclone on the following trash pack.
The stun thing, meh. Very few things happen that I would want to avoid with a stun that I can't just step away from. I generally use my stun as a lock down button should something actually be pulled away from me during a fight (unlikely). Gives me enough time with the mob standing there in a daze to get off a Butcher's Block (combo'd if possible), use Provoke if necessary or just generally give me a moment to sort things out and pick the right tool to get things back on track. It isn't needed often enough for it to be a concern that it isn't recharged in one GCD.
My main is a dps and I kind of dislike when the tanks don't mark, so when I'm on my 23 GLD or 31 WAR I have a macro for marking that I use. I wish more tanks would practice it, though. It's not like it takes that long to do and it helps smooth things out.
#1 pull with shield lob / tomahawk.
#2 use flash / steal cyclone & then overpower / circle of scorn / flash (or the other way around)
#3 change targets and end your enmity combo on a new mob. keep doing this combo it ends rage of halone / butchers block
if someone steals aggro provoke then use an enmity move right away. Holmgang if you think you need a sec to gain hate.
Last edited by indira; 01-17-2014 at 12:04 PM.
I'm looking forward to it. I'm only Level 40, but I have been farming Brayflox for the Cavalry set, so I am still stuck at Level 34 gameplay. I've heard Steel Cyclone generates even moar aggro than Overpower, so that's something to look forward to.
For chaining group of mobs as a Paladin, when the last mob is at about 20% health, I stun it, and start pulling the next group. I don't do this as a Warrior, since I use off-GCD skills whenever I can if I don't need their effects, for a DPS increase (like Paladin using Spirits Within on any fight that does not require a Silence).
Got 50 PLD and 50 WAR.
Flash spam is not a lot weaker to Overpower spam now, with the Shield Oath buff. I like spamming Overpower because it lets me dump my TP so I have an excuse to stand there and chat. You don't get that on the PLD...most BRDs don't care if you've got 0MP, so when I spam Flash so the BLM and BRDs can just AoE, I have to recover using Riot Blade for the next pack.
The Warcry-Steel Cyclone combination is also very powerful. Prep a wrath stack and do two Steel Cyclones at the beginning, you won't even need Overpower.
I wish the wrath stacks don't fall off though. The only times when I can't have a 5-stack prepped for the next pack (gotta love those double Steel Cyclones) is when someone is not keeping up. And there's nothing we can do about that. Otherwise I don't really have trouble in the current myth-farms (i.e. WP, AK, Haukke, CbM). Warcry (Infuriate for EN?) is on a 1m cooldown so it should be up every second pack anyway. I don't think I've ever needed to use Flash since getting Warcry. It's still sitting on my hotbar, but I'm seriously thinking of removing it---although it does come in handy for things like a 5% HP spiny...(yes it does happen orz)
Regarding BLM and Sleep. It's a mass sleep anyway so as long as you have 1 marked, it shouldn't cause too much trouble on the pull. Tanks should try to have 2 marked before 1 is about to die, though, so the DDs can prep for their next target. Don't wait until 1 has died to mark the next 1; aim to have 2 marked by the time 1 is at 25% or so.
My experience regarding Sleep/Repose is that more often than not in pugs, they will just cast it on whatever they happen to TAB to. I've got used to marking only 1, and then when the Repose/Sleep comes, I mark the 2 and 3 according to which one got the Repose first. New tanks need to watch out if you want to do this, though, as auto-attack will wake them up if you're tab-marking.
Back to guidelines.
Most frequent mistake I see new tanks make are these:Although that last point is very much understandable for newbie tanks. You want to save them for real emergencies. But as you get to know the content, you'll know where you can use them. And if you can, you should.
- Not pulling the melee enemies towards the ranged enemies - and then trying to use Shield Lob/Tomahawk plus Provoke to maintain enmity on the ranged enemy.
- Not using line of sight to force packs to congregate.
- Tanking with their backside.
- Not using cooldowns.
Beyond these, I think it's perhaps best to talk about specific encounters and explain why it's best to do it a certain way. Sort of like case studies. Some people can learn from just reading guidelines; some people learn better from case studies.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
The lesson here is just don't play a tank, everyone thinks they know better than you and will berate you to death over it.
People have tp issues? If it'sa rregular dungeon like wp, tomahawk, and wait for a second then over power twice, single target throw in over powerevery second ccombo. If it's a speed run I pop blood bath and unchained and bezerk and spam overpower till the trash is dead. Rarely run out of tp and with the incoming healing from. Blood bath healer can spam holy for 10 seconds or so
Yah the point of pull with provoke is NOT to get hate its to be able to pull the mob DUH, I guess you are not a tank if you dont know that. Shield Lob range is extremly low and there are many situations in which you need a bigger range. So its better to pull with provoke than let a bard or a blm pull.
I let a bard pull long range ones and sweep the whole mob with one overpowerYah the point of pull with provoke is NOT to get hate its to be able to pull the mob DUH, I guess you are not a tank if you dont know that. Shield Lob range is extremly low and there are many situations in which you need a bigger range. So its better to pull with provoke than let a bard or a blm pull.
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