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  1. #1
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80

    Tank "Guidelines"

    First, I know how frustrating (or stressful) it can be to tank a dungeon. My main is a Paladin.

    However, I have seen an increasing trend of tanks (last time I seen it this bad was at relaunch) regarding agro and numbering. I don't mean an occasional pull from a DPS...I mean as soon as a DPS or healer does something, the enemy gets pulled.

    1. Aggro. Please understand and learn your rotations and your agro management. For me (again Paladin advice) I always start with:

    a. Shield Lob
    b. Flash (2x)
    c. Two combos
    d. Flash (1)
    e. MP combos

    I never get an enemy pulled from me with this. I would recommend something like this or something you are comfortable with but please remember...one flash will not last an entire battle. One provoke is very weak...its not used to just pull him back and then you can continue to another enemy.

    My best advice is to tank up with your FC in dungeons until you are comfortable. You may get away without agro(ing) things but by Brayflox you MUST learn this essential tanking skill.

    2. Numbering. Maybe it's my OCD or maybe it's something else, but I have to see mobs and them being numbered. As a tank I do it to instruct the DPS to focus on each target at a time. It's also considered respectful so that a blackmage in your party will know which ones to sleep immediately without having to wait to see which enemy's lifebar is dropping. It's also respectful for the healer because if another DPS hammers on another mob the tank isn't tanking then that DPS will probably pull it...creating an additional member for the healer to worry about.

    It's also good for other dps so they can just jump right in without having to see which one the tank is tanking.

    I will never complain in a group. It's not my style. I would hate it if someone scorns me so I only try to give valuable advice without making the tank feel worthless. Many people in the game are always happy to help.

    As a tank don't be afraid to ask questions. Don't act like you are God's gift to the sword or the ax (usually, I find the tanks who put down other DPS or healers in a dungeon are usually very bad themselves but they will try to deflect the blame elsewhere).

    I hope this advice helps anyone
    (2)
    Last edited by Annah; 01-17-2014 at 08:23 AM.

  2. #2
    Player
    Langureion's Avatar
    Join Date
    Sep 2013
    Posts
    89
    Character
    Naomi Langureion
    World
    Aegis
    Main Class
    Pugilist Lv 50
    (0)

  3. #3
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Only advice I have for tanks is STOP PULLING WITH PROVOKE IT DOESN'T DO ANYTHING xP
    (0)

  4. #4
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mazi View Post
    Only advice I have for tanks is STOP PULLING WITH PROVOKE IT DOESN'T DO ANYTHING xP
    Pulling is fine if you need the range AND there will be no immediate threat of anyone ripping threat off you.

    Using it mid combo for no reason however...

    (5)

  5. #5
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    I will say after running with my Pally for a few weeks now, the rotations are fairly simple. I have noticed one advantage WARs have that we dont is their ability to spam "Over Power" over and over and over again to really lock in that threat. While we get "Circle of Scorn" with is on a 25 second CD we don't get the luxury of mindlessly spamming one move until we feel comfortable we have threat. They way I see it, Pally were designed for MT-ing bosses and single targets. WARs were designed for multi-target purposes.
    (0)

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mazi View Post
    Only advice I have for tanks is STOP PULLING WITH PROVOKE IT DOESN'T DO ANYTHING xP
    It is the longest range ability we have. I pull with it all the time, but then I usually follow it up with a flash or a lob.
    (3)

  7. #7
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KyteStones View Post
    one advantage WARs have that we dont is their ability to spam "Over Power" over and over and over again to really lock in that threat. While we get "Circle of Scorn" with is on a 25 second CD we don't get the luxury of mindlessly spamming one move until we feel comfortable we have threat. They way I see it, Pally were designed for MT-ing bosses and single targets. WARs were designed for multi-target purposes.
    That's not how Overpower works. The TP cost is enormous, and WARs usually only have about 3 Flashes per encounter, which don't Blind. Additionally, the Halone combo is both enmity generator AND debuff in one; while the WAR's combos for enmity and debuffing are split into two different combos, making it more tricky to manage hate while debuffing enemies although they have less damage mitigation than a PLD. But if you want to over-simplify it, yes, PLDs are usually good MTs for hard-hitting bosses, WARs are great at holding down groups.

    Also, Provoke is not a good idea to use on pulls if you have a party where dps or healers tend to peel aggro easily because they outgear you. You might wanna then keep it to peel it back off and onto you in a jiffy. Just saying.
    (2)

  8. #8
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Moirear View Post
    That's not how Overpower works. The TP cost is enormous, and WARs usually only have about 3 Flashes per encounter, which don't Blind. Additionally, the Halone combo is both enmity generator AND debuff in one; while the WAR's combos for enmity and debuffing are split into two different combos, making it more tricky to manage hate while debuffing enemies although they have less damage mitigation than a PLD. But if you want to over-simplify it, yes, PLDs are usually good MTs for hard-hitting bosses, WARs are great at holding down groups.

    Also, Provoke is not a good idea to use on pulls if you have a party where dps or healers tend to peel aggro easily because they outgear you. You might wanna then keep it to peel it back off and onto you in a jiffy. Just saying.
    I've only played a WAR to 20 and from how I'm seeing a lot of End Game WARs, constant spam of Overpower is all I see come up on my battle feed and on my parser :/
    (0)

  9. #9
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    1 - generate enmity
    2 - ?
    3 - profit
    (0)

  10. #10
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by KyteStones View Post
    I've only played a WAR to 20 and from how I'm seeing a lot of End Game WARs, constant spam of Overpower is all I see come up on my battle feed and on my parser :/
    Technically you don't *need* to spam it. 2 Overpowers at the beginning of each pull is enough to make the mobs stick to you like glue.

    The only thing I've found different between Warrior and Paladin is that I can't seem to chain groups as effectively with Warriors, than with Paladin. Due to higher TP consumption, and lack of a GCD stun.
    (0)

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