Unfortunately they already stated that they will not be doing this. It was said that we just have to assume that more of a stat like crit = higher percentage rate.
I don't get the need of why being so secretive about in this. Many games are willing to at least show you the tooltip of "Crit rate boost is XXX%" at least. If they are so afraid other games are going to copy their way of calculation is much more of a joke.
But thanks to Mhaeric for his calculation, it makes a good logical calculation out of it.
Not mine (follow the link in my link to find the original), but you're welcome!I don't get the need of why being so secretive about in this. Many games are willing to at least show you the tooltip of "Crit rate boost is XXX%" at least. If they are so afraid other games are going to copy their way of calculation is much more of a joke.
But thanks to Mhaeric for his calculation, it makes a good logical calculation out of it.![]()
There is so much misinformation in this thread. ; ;
FOR THE RECORD: determination is a "catch-all" stat that improves physical, magical, ranged, and melee damage as well as healing. It does NOT improve the amount you get healed for, only the amount that you output. Source: http://valk.dancing-mad.com/methodology/
STOP SPREADING MISINFORMATION THAT YOU HEARD FROM SOME RANDOM FC MEMBER. GET THE FACTS BEFORE YOU LOOK DUMB.
Wow could you be any more wrong if you tried?
Skill Speed is generally trash I agree. Spell Speed is not. It's pretty much *the* stat to max out on BLM because BLM effectively has unlimited MP, and their damage output is directly tied to how fast they can burn their MP and swap between Astral Fire & Umbral Ice. Oh and skill speed only affects weaponskills, not auto-attacks so right there it loses ground to accuracy, det and crit.
I don't buy the argument of DET being better than Crit either. Not only does Crit generally come in higher values/cap higher, but its impact on your damage is far more significant - I currently have 512 crit on my DRG (iLv78 and I'm still missing several key pieces. I've also got 468 Accuracy and I'm pretty sure I'll be able to hit the magic 480 with the build I want to use) and ever since I broke past the 500 mark I've noticed a significant increase. I don't have a parser to record specific test data which is unfortunate, but just going from my own personal experiences I'd estimate my crit rate to be around the 30% mark give or take 5%. Those damage spikes really add up, particularly with all my cooldowns active. DET is definitely a worthwile stat as it makes your average damage much better in increases your max damage output, but I still prefer crit for 2 reasons:
1) I can potentially get much more out of my abilities with it than I would with DET (higher risk but much higher returns) including on my auto attacks which regularly crit for around 250 damage.
2) Critical hits contribute to the Limit Break gauge, and that helps out everyone.
Spell speed doesn't take you past the GCD, and most of the spells you cast will be at or under the GCD without any spell speed.
Normal rotation for single target:
Blizz3 - 3.5
Thunder
Fire3 - 3.5, but cut in half from UI3
Fire spam
repeat with Bilzz3 - still 3.5, but cut in half from being under AF3
Fire3/Thunder3 tossed in when you get an instant/free
So 1 spell at the start benefits from spell speed.
Normal AoE rotation:
Fire3 - 3.5
Fire2 spam
Swiftcast Flare
Convert
Fire2
Flare - 4.0
Transpose
Blizz3 or 2xBlizz2
Some benefit in there, but nothing that is huge. 10% off your cast time might get you 2-3% off your cycle time.
What are you talking about?
Spell Speed reduces cast time AND recast time, which means it does put you under the GCD. Stop spreading misinformation.
Spell Speed (and Skill Speed for that matter) does lower the GCD. As a BLM, I am at a 2.3 GCD. Not only do my spells cast faster, but the recast time is shorter. At my current spell speed, all my spells have a 8% speed increase. That is pretty big.
The reason Skill Speed is not as good is TP is a limited pool. So increasing the speed of attacks just depletes the pool faster. BLM have unlimited mana, which is why spell spd is so important to them.
^ it's not just that it bleeds your TP faster (without actually increasing the damage of your attacks, unlike DET & CRIT do) but it has absolutely no impact on anything else; Spell Speed at least affects 2 attributes, Skill only does 1 since all WS are instant (barring animation times that is).
All of them have their uses, though Skill Speed is terribly... niche. It's best to consider the relative value of things:
Determination (DTR): Decreasing relative returns with main damage stat (STR/DEX/INT), decreasing relative returns with itself. Affects all hits, especially valuable for autoattacks, no increase in resource drain. Focus stat for MNK, WHM,
Critical Hit Rate (CHR): Decreasing relative returns with itself, decreasing relative returns with all crit boosts (which are all flat bonuses). Effects are random, increases LB gain, no increase in resource drain. Special value for certain abilities (e.g. Adloquium with it's doubled shield potency on crit).
Skill/Spell Speed (SSPD): Increasing relative returns with self, other SSPD buffs. Does not affect DoTs. Does not affect autoattacks. Increases resource drain. Can meet certain breakpoints. Increases attack-rate-based resource gain (only Wrath stacks at this time).
DTR is a focus stat for jobs built around autoattacks (MNK) and also has high value to jobs with low damage stats (PLD). CHR is good for jobs with high damage stats already (DRG) or those with special crit bonuses (SCH, BRD). Spell Speed is good for BLM mainly due to having infinite MP and low DoT portion. Skill Speed is good for meeting breakpoints to get off an extra hit under an effect, which is pretty much just MRD/WAR and nobody else.
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