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Thread: Auto-Protect

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  1. #1
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I can see Auto-Protect being a thing, but not Auto-Stoneskin. Protect is always there until the timer on it runs out. Stoneskin, once you take a certain amount of damage through Stoneskin, that's literally it. The buff goes away before the 30 minute timer on it is up.

    Though, and I know this is the wrong place for it, but why don't we have access to Shell either? That'd be kinda useful against magical enemies.
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  2. #2
    Player
    Nyaanyaa's Avatar
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    Dec 2013
    Location
    Gridania
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    45
    Character
    Nyaanyaa Mewmew
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HakuroDK View Post
    Though, and I know this is the wrong place for it, but why don't we have access to Shell either? That'd be kinda useful against magical enemies.
    WHM gets the Proshell trait which turns Protect into Protect+Shell, so Shell is already in the game (and probably on you in most dungeons/raids).
    (1)

  3. #3
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nyaanyaa View Post
    WHM gets the Proshell trait which turns Protect into Protect+Shell, so Shell is already in the game (and probably on you in most dungeons/raids).
    Ahh, that makes sense. Thanks!
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  4. #4
    Player
    Beetle's Avatar
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    Nov 2013
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    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by HakuroDK View Post
    I can see Auto-Protect being a thing, but not Auto-Stoneskin. Protect is always there until the timer on it runs out. Stoneskin, once you take a certain amount of damage through Stoneskin, that's literally it. The buff goes away before the 30 minute timer on it is up.

    Though, and I know this is the wrong place for it, but why don't we have access to Shell either? That'd be kinda useful against magical enemies.
    We had shell in 1.0 but was removed to be more streamlined. Much like my post they wanted to remove number of actions whm had to do at beginning of a dunegon and didnt seem the need to have shell & protect apart since there casted together all the time.
    Protect has shell built into it since we got jobs in 1.0.
    (0)