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  1. #1
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    The problem with most players is that they dont remember how bad it really was back then so they think nothing has been changed. Let me do a little Time Travel for you to maybe shaken up your memories.

    1. Super Lagy Menus that take ages to open
    2. Market Wards without any system that made it impossible to find ANYTHING
    3. Weapon breaks after 30 minutes of gameplay
    4. Random EXP on monsters that made you want to kill yourself
    5. Crashes at every second guildleve that made you loose it
    6. Crafting Leves that required you to run to camps miles away as level 10
    7. You could only sell to NPCs that are far away from the main area if you had less than 1 hour time available
    8. Party invites at prime times took up to 5 minutes to arrive because of the lag
    9. Aggressive Monsters everywhere in the way so you cant even run to drybone without getting killed (Ants)
    10. Partyplay in Guildleves was pointless because of EXP loss
    11 You had to search your whole equip to find whats broken
    12. And the worst of all: Efts from 20 - 50

    Whoever says they did nothing in their time should try to actually think how it was back then. The game is actually playable by now. There is still alot left to do of course but if they keep it up it will be a good game sooner or later.
    (2)

  2. #2
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sepix View Post
    The problem with most players is that they dont remember how bad it really was back then so they think nothing has been changed. Let me do a little Time Travel for you to maybe shaken up your memories.

    1. Super Lagy Menus that take ages to open
    2. Market Wards without any system that made it impossible to find ANYTHING
    3. Weapon breaks after 30 minutes of gameplay
    4. Random EXP on monsters that made you want to kill yourself
    5. Crashes at every second guildleve that made you loose it
    6. Crafting Leves that required you to run to camps miles away as level 10
    7. You could only sell to NPCs that are far away from the main area if you had less than 1 hour time available
    8. Party invites at prime times took up to 5 minutes to arrive because of the lag
    9. Aggressive Monsters everywhere in the way so you cant even run to drybone without getting killed (Ants)
    10. Partyplay in Guildleves was pointless because of EXP loss
    11 You had to search your whole equip to find whats broken
    12. And the worst of all: Efts from 20 - 50

    Whoever says they did nothing in their time should try to actually think how it was back then. The game is actually playable by now. There is still alot left to do of course but if they keep it up it will be a good game sooner or later.
    How much of that was fixed before Yoshida and how much was fixed after?

    Answer: All of it was fixed before January 2011.

    Now list everything that has been done since January 2011.
    (4)

  3. #3
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Shai View Post
    How much of that was fixed before Yoshida and how much was fixed after?

    Answer: All of it was fixed before January 2011.

    Now list everything that has been done since January 2011.
    Actually the weapon damage tweaks may have been after January 2011 and they were much needed and in the works before January. I'd have to actually dig through the old patch notes to find when the weapon issue was finally tweaked to a more tolerable state. Memory indicates it was one thing that may have been done this year.
    (0)

  4. #4
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    I'm optimistic. I've felt for a long time the game has potential, and there are a lot of little details that clearly show a lot of dedication on the part of the developers. The way the Cactaur move for example. They really seem like ambulatory cactus's. There are lots of things like that in XIV, so I think they have the talent and dedication on staff to make it first rate. I'm admittedly not a person who expects an MMO to be anything but a diamond in the rough at launch. If anything the really long running MMO seem to launch with issues, and then correct them. Perhaps because in so doing the game ends up being more tailored to its player base. SE's big mistake was not polishing the game for another 6 months. I think if the game had launched at the 1.16 patch level it wouldn't have been panned as much.
    (1)