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  1. #1
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70

    Can we please move to a token loot system?

    For starters it makes more sense for RP.

    Next up is solves a major issue with Drg, Mnk and Brd. These jobs don't share most of their gear and causes gearing issues/drops no one needs. Many groups are run into one or more of their physical dps getting nothing for weeks. My group has been extra unlucky in over 12 weeks of coil we have gotten 4 pieces of left side pieces for our 3 physical dps... RNG is RNG and its possible to get insanely lucky but it is much more likely dps are going to get shafted.

    My final issue is currently casters, healers and tanks are sharing the exact same looking gear which is kind of boring. Would be nice to see these jobs having a more unique look.

    If the casters, healers, tanks and physical dps all shared tokens with the jobs most like them it would go a long ways in keeping us from wasting gear and it would fit well with the armory system.

    One final note on this issue. If this is not done by the time more Jobs are added you can expect people to get very angry.
    (6)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    We already have tokens... Tomestones of Philosophy and Tomestones of Mythology.
    While they are used to buy different gear, they're most certainly tokens that ensure that you will get better gear over time rather than have to wait for the right drops.
    (9)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Instead of token loot system, why not crafted ilevel 80+ gear that can be weared with every DoW?

    This game need more crafted gear higher than ilevel 70 (to give a reason to crafters and the materia system), not more tokens.
    If new tokens, then only to buy the mats with them and nothing else.
    (9)
    Last edited by Felis; 01-16-2014 at 05:23 PM.

  4. #4
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Felis View Post
    Instead of token loot system, why not crafted ilevel 80+ gear that can be weared with every DoW?

    This game need more crafted gear higher than ilevel 70 (to give a reason to crafters and the materia system), not more tokens.
    If new tokens, then only to buy the mats with them and nothing else.
    Give up on crafting every being important in this game... the rest of us have.
    (3)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rochetm View Post
    Give up on crafting every being important in this game... the rest of us have.
    Give up would mean give them right.

    Fix the crafting gear issue and people can get good equip for all their classes again instead spaming content for weeks only to equip 1 class.
    It is no problem if the best gear is only obtainable from the hardest dungeon (currently coil). But crafted gear should be at least the second best as an alternative and to equip the other classes while you spam the dungeon with the best gear for your main. In moment crafted gear is only the third best or the fourth best.

    During 1.21-1.23 the best gear set was a mix of crafted gear, dungeon gear and GC gear, not dungeon gear only.
    (4)
    Last edited by Felis; 01-16-2014 at 05:45 PM.

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Oh, nice, a new thread.
    (1)
    "Absurdity is the only reality."
    ~Frank Zappa

  7. #7
    Player
    Nash20's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Purgatory Kampfer
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Did I just read the word "weared"?
    (5)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Current system is Craft i70
    Dungeon 55-90 (95 weapon)
    Raid (80)
    Trials(70-80)
    Philosohpy (70)
    Mytho (90)

    The major fault as mentioned is the lack of crafting gear to help those who might have bad RNG luck.

    The current endgame is only RNG or Tokens there is no middle point like crafters to help ease the progression of gear for those who are unlucky when it comes to the RNG of coil.

    With the above in mind I believe they should aim for more of this in the future:

    (For 2.2)
    Craft i70, 95, 105
    Dungeon 55-110 (115 weapon)
    Raid (80)
    Trials(70-100)
    Philosohpy (70)
    Mytho (90)
    New token(110)

    Mytho could provide synth material for i95 gear
    New token would provide for 105 gear
    Dungeons would still offer the highest lv gear but you would at least have the potential to gear up faster with a mix of crafting gear and obtaining them with the new token(if they do release a new currency)

    But at least with the above people would feel less disheartened through unlucky RNG, I have yet to try coil but I can imagine for those that have done it countless times only to recieve nothing they can use would feel rather troubled by it.

    The current loot system is pretty much a tank/mage/healer/drg/mnk/brd mentality which is rather odd since on one hand you have 6 jobs able to use the same piece of armor but then you drg/mnk/brd which are all unique.
    --------------------

    And here is a better brainstorm.

    rather than gear drop it should be a token format, There are 6 pieces of armor so it would be semi easy.

    Basically instead of loot dropping as abc and xyv it would drop something like

    Tank/Healer body, lot on it and you can exchange that piece for either tank or healer body and both healers and tank would be able to need on it. But it would always vary

    So you might have a scenario where tank/drg body drops or drg/mnk body drops basically the variables would allow for a piece of armor to drop for two sides allowing more opportunity for jobs to obtain the armor they want rather than being stuck with the rng of one piece of job armor.

    This would allow for more varied loot without having to increase the amount of loot dropped in a dungeon.

    ------------

    It would basically be a chart like
    Armor|Tank|Healer|Mage|DRG|BRD|MNK
    Tank||-------
    Heale|
    Mage|
    DRG||
    BRD|||
    MNK|||


    Basically there would be 30 ways the loot could drop, there would never be a Tank/Tank drop but there could be a tank/healer, tank/mage, tank/drg, tank/brd and tank/mnk.

    The idea behind this is to consider when they add more classes/jobs how will that effect the loot table, it would continue to stress the loot table if they end up using different pieces of armor adding another variables to the mix.

    So while we in essence have 6 armor varieties now, if it was 8, 10 or more it would take that much longer to obtain a piece of armor you actually want.\

    With that in mind I would say that past 6 the "variable" of the armor will increase by 1 and then again when it's past 9,

    So with 6 armor varieties there are 2 variables, from 7-9 3 variables, 10-12 4 variables.

    So if there were 12 varieties of armor in the game(in one dungeon) then when something drops from coil it would be Tank/Healer/DRG/MNK body to give more opportunities of obtaining a piece of gear you can use.
    (0)

  9. #9
    Player
    Protozoan's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Bluntz Blazin
    World
    Excalibur
    Main Class
    Archer Lv 60
    If it doesn't take you forever to get items then once you've gotten all the items then you don't play the game anymore, you have no goals and SE makes no money and you then turn to whining and crying about how the game needs more stuff to do... How about you enjoy the game, enjoy your time with you friends in the game and have fun running the content.
    (2)

  10. #10
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Airget View Post
    Current system is Craft i70
    Dungeon 55-90 (95 weapon)
    Raid (80)
    Trials(70-80)
    Philosohpy (70)
    Mytho (90)
    Trials are 60-80 for the hardmode ones, and you can count the extremes here too, so 60-90.
    (0)

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