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  1. #61
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    If your talking about the DR bonus, it really should only apply for full instants runs. Other wise se should kick off an "assist" reward for jumping in on a half finished run. Base it off of percentage of completion. Because do you honestly think its right to hop in half way threw a run and get full rewards? Having other folks sifting threw the mobs then pop in and get the reward for the entire run.

    If I misunderstood anything I apologize.
    (0)

  2. #62
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    2 separate queues is the only reasonable change.
    (0)

  3. #63
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Guys your complaints are valid but you ate looking at the issue the wrong way.
    You seem to want to punish these players rather then finding a solution that works for everyone.

    I say add a button on the DF that reads "join only groups in progress". That way those people who want to queue for that are free to do so.

    People queueing up normally won't notice them until someone disconnects in their party. Then this person who queued up progress will join your group and you will be happy you didn't have to wait, he will be happy he joined in progress, everybody happy!
    (1)

  4. #64
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Marveth View Post
    I say add a button on the DF that reads join only groups in progress. That way those people who want to queue for that are free to do so.

    People queueing up normally won't notice them until someone disconnects in their party. This person who queued up progress will join your group and you will be happy you didn't have to wait, he will be happy he joined in progress, everybody happy!
    Not only would this most likely increase queue times for EVERYONE, it also rewards this whole "something for nothing," attitude that the fishers have. The only solution I see is that those who click the I Am Willing to Help box don't get a screen displaying what they are actually getting. Queues will be shortened, spamming will stop, SE continues trying to break players of their selfishness, and selfish players aren't rewarded for it. No one is owed a near complete dungeon run on a silver platter, especially these tanks that a fishing so hard for it.
    (1)
    Last edited by Lukahn; 01-17-2014 at 06:52 AM.

  5. #65
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.

    Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.

    As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.

    People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent). The players who are being subjected to fishers are part of the problem. Start playing a more desired role, and there will be many less queues for fishers to choose from and therefore no one would fish in the first place. It's pretty selfish to expect to play a less-desired role and for the game to work around your collective selfishness in wanting to be DPS.

    As it is though, it's legitimate to be frustrated by queue fishing. Again, punishing the fishers is an imperfect solution, and we should fix the source of the problem rather than creating more problems.
    (0)

  6. #66
    Player
    Ptolemy's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by YuriRamona View Post
    snip
    Not a better solution, it technically removes people from the overall pool, i see a option like limiting how many times people can withdraw before a CD incures be a better option

    Nothing can really prevent fishing unless they completely remove the option to search for in-progress & mask menu showing how many bosses are up, then we'll pay the price with longer queues and the possibility of parties going without replacements
    (0)

  7. #67
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    2 queues solves the problem without upsetting anyone. Punishing players for wanting in progress groups is akin to telling people to roll a tank if they are tired of waiting as a dps.
    (0)

  8. #68
    Quote Originally Posted by Ptolemy View Post
    Not a better solution, it technically removes people from the overall pool, i see a option like limiting how many times people can withdraw before a CD incures be a better option
    removing people from the pool that never wanted to be there in the first place is better.
    (2)

  9. #69
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by YuriRamona View Post
    snip
    You really need to stop copy-pasting this text everywhere. Because it's been proven time and time again it's a step backwards.

    Separate queues simply increase the time non-tanks will actually be able to go in a dungeon. After that, everyone will figure out that fishing dungeons is the best way of saving time and getting easy loot. What then? Will the DPS queues get any shorter? I doubt it. I had an FC mate queueing for 70 minutes for CT last night as a Monk.

    Go ahead and proclaim freedom of action. Just be sure your "freedom of action" does not have any negative impact on the rest of the community (ie. the 3/7/23 other players queueing for that dungeon too).

    So your logic is play a tank or quit complaining. Whatever happened to "freedom of action"?

    You're just trying to justify your using fishing for easy rewards. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.
    (4)

  10. #70
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by faldette View Post
    The thing is, if there was an in-progress queue, people have admitted that they would use that exclusively. That is the problem. People wanting to cut to the end of the dungeon every time, not just when they have limited time but still want to be helpful. Combined with everyone else that is trying the same thing, it becomes really obnoxious for those trying to start a new party. So even if your intentions are noble and you are an exception to the implication, doesn't mean that everyone else is too.
    Seeing as the only solution you guys have is to trick players into joining without knowing, how exactly is this supposed to promote those people who wanted in progress only to just give up and play with you? Honestly I'd be more inclined to not DF at all.
    (0)

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