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  1. #121
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Verius_Nox View Post
    And screw over anyone who plays something like DD who use it to have a small chance of finding a dungeon faster?

    Or screw over the people who need a replacement, but no one uses the Join in Progress button because separating the queue fucks their queue time?
    Yeah, what Alhanelem suggested (have "Join in Progress" only work for in-progress parties) is a good idea but has the flaws you just mentioned above. I still believe hiding the progress and making the pop up just let you know it found a party for you is the best way to go. Once you get in you'll see what you got, and if you decide to eat the half an hour punishment, your problem. I still don't think the problem will ever go away completely, but it will for sure reduce the drops by a large percentage.
    (2)

  2. #122
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    No idea why players think blind queue is some how punishing queue fishers. Being able to skip farming whenever you want I doubt is intended and having a separate queue for skippers just sounds nutty to me.
    (1)

  3. #123
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eidolon View Post
    I'm a little curious why people think separating 'in progress' from 'new start' dungeon would affect anyone other than 'in progress' fishers. They insist it's because people will join 'in progress' dungeons alone, and then no one will que for a fresh dungeon.


    But that's not the way that would work at all. Simply put, by making it so they would only que in progress, you would effectively remove people who are already negatively affecting the que. The people who are que fishing aren't genuinely part of the que - they aren't there to help, they are simply seeking to serve themselves and are NOT making que times better.

    The best plans are posted throughout this thread.

    Hide the que progress
    Disadvantage: Tanks will still happily join -> Quit and eat a 30 minute debuff when it's not at 2nd / 3rd boss. There's enough to do in this game as-is. This also has the issue of the fact that if you get the que fisher and he just leaves, then you are now stranded at the very start of the dungeon without a tank. Most tanks at that point that joined in progress will continue to leave, thus you may very well have wasted your entire que for nothing.
    No. They really won't. This is drama made up by the players abusing the system threatening to throw a tantrum if it gets changed and its getting ridiculous. If they try to go further and hold the party hostage to get kicked they are entering suspension territory.

    Tanks and healers will queue and do their dungeons like the vast majority of them already are. Some will rage quit over their group like they already have too. Life will go on like it did in every other game. The only difference is queue fishers will stop existing overnight because theres no more fish.

    Quote Originally Posted by Eidolon View Post
    Separate the que's
    There's really no disadvantage to this that I can see. If you say it's because 'people will no longer que for a fresh dungeon', I think you're wrong. I think people will happily que a new dungeon, and will be happy they don't have to deal with fishers withdrawing 50 times anymore.

    Moar buttons!
    Why not make more buttons? Why not make it so that you get two buttons button - 'Join in Progress Only' and 'New Dungeon or Join In Progress' that determines which que you get put into? That way, Fishers don't have to fish, and fresh starters can start fresh, and those caught in between will not be affected.
    The disadvantage is you are fragmenting the amount of players queuing. Other games don't even give you options because its a fact of the system. Both need players when needed or the queue falls on its face and doesn't work. In progress is there so groups that had someone bail don't have to end it right there, not a ticket to the last boss.

    If these games wanted you to just be able to dedicatedly queue for certain bosses we wouldn't have A-B dungeons with back loaded rewards. The game is not designed around it, none of them are and thats why this is never an option.

    The whole silliness of all this is because it wouldn't exist if they hid it in the first place like every other game has. It was odd enough that in progress was even optional in the first place here, it isn't elsewhere.

    Those certain negative players only want to break the entire system because either:
    • They don't want to do full dungeons as was designed like every other tank and healer in the world. In which case I think you picked the wrong game/genre here. Willfully going against how the game was made isn't a warrant for change.

    or
    • They can't stand the idea their group might not be perfect. Which we have party finder for already. If you ever want to have control over your group, don't solo queue. Same thing applied to players that only wanted speed runs.
    (3)
    Last edited by Tiraelina; 01-19-2014 at 01:42 AM.

  4. #124
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Sarcastically, this is something I have not heard yet. Just remove any and all dungeons period. Get rid of all trash. Make each boss its own Trial, and they each drop ilvl OVER9000 gear and tomes. The fishers would be thrilled.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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