No. They really won't. This is drama made up by the players abusing the system threatening to throw a tantrum if it gets changed and its getting ridiculous. If they try to go further and hold the party hostage to get kicked they are entering suspension territory.
Tanks and healers will queue and do their dungeons like the vast majority of them already are. Some will rage quit over their group like they already have too. Life will go on like it did in every other game. The only difference is queue fishers will stop existing overnight because theres no more fish.
The disadvantage is you are fragmenting the amount of players queuing. Other games don't even give you options because its a fact of the system. Both need players when needed or the queue falls on its face and doesn't work. In progress is there so groups that had someone bail don't have to end it right there, not a ticket to the last boss.
If these games wanted you to just be able to dedicatedly queue for certain bosses we wouldn't have A-B dungeons with back loaded rewards. The game is not designed around it, none of them are and thats why this is never an option.
The whole silliness of all this is because it wouldn't exist if they hid it in the first place like every other game has. It was odd enough that in progress was even optional in the first place here, it isn't elsewhere.
Those certain negative players only want to break the entire system because either:
- They don't want to do full dungeons as was designed like every other tank and healer in the world. In which case I think you picked the wrong game/genre here. Willfully going against how the game was made isn't a warrant for change.
or
- They can't stand the idea their group might not be perfect. Which we have party finder for already. If you ever want to have control over your group, don't solo queue. Same thing applied to players that only wanted speed runs.



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