if the window pops up then you withdraw should be 5 min wait to queue again.


if the window pops up then you withdraw should be 5 min wait to queue again.
No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.
We don't need lockouts, we don't need to hide progress, or anything else.
All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.
Everybody wins this way. I don't know why people aren't seeing it.

This would be the best way to go about it. Separate the queues completely. Win/Win for everyone.No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.
We don't need lockouts, we don't need to hide progress, or anything else.
All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.
Everybody wins this way. I don't know why people aren't seeing it.
But I warn you; this idea is logical and is, within reason, relatively easy to be able to account for and code. Tread lightly as Square detests both of these things seemingly.
I agree with you completely and I dont normally but this is the best option but than again if they do that we will be here again cause they will complain they cant get into a dungeon.No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.
We don't need lockouts, we don't need to hide progress, or anything else.
All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.
Everybody wins this way. I don't know why people aren't seeing it.

Blind queues are better. This allows people to be greedy lazy dicks. The in progress feature was never meant so you can snipe the 50 mythology tomes in five minutes.All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.
Everybody wins this way. I don't know why people aren't seeing it.

People are mostly greedy lazy dicks. All the people complaining in this thread about queue fishers just want to finish the dungeons faster and get their rewards more easily. That makes them greedy lazy dicks, too.
There shouldn't be any punishment for being greedy or lazy.

It's not just a simple matter of being greedy or lazy; the current system allows certain players (tanks) to actively disrupt, bother, and even harm other players, and they can do this anonymously and indefinitely. At least two good suggestions have been made here as to how to fix this while hurting nobody, and other methods would also work. There's absolutely no reason to leave the system in its current form unless you just like hurting the dps players. I mean, there are fixes that would make it better for the "fishers", too. I'd rather a purely mechanical fix than a system that outright punishes people, but if that's what it takes, then that's what it takes.


And screw over anyone who plays something like DD who use it to have a small chance of finding a dungeon faster?No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.
We don't need lockouts, we don't need to hide progress, or anything else.
All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.
Everybody wins this way. I don't know why people aren't seeing it.
Or screw over the people who need a replacement, but no one uses the Join in Progress button because separating the queue fucks their queue time?

Yeah, what Alhanelem suggested (have "Join in Progress" only work for in-progress parties) is a good idea but has the flaws you just mentioned above. I still believe hiding the progress and making the pop up just let you know it found a party for you is the best way to go. Once you get in you'll see what you got, and if you decide to eat the half an hour punishment, your problem. I still don't think the problem will ever go away completely, but it will for sure reduce the drops by a large percentage.



No. They really won't. This is drama made up by the players abusing the system threatening to throw a tantrum if it gets changed and its getting ridiculous. If they try to go further and hold the party hostage to get kicked they are entering suspension territory.I'm a little curious why people think separating 'in progress' from 'new start' dungeon would affect anyone other than 'in progress' fishers. They insist it's because people will join 'in progress' dungeons alone, and then no one will que for a fresh dungeon.
But that's not the way that would work at all. Simply put, by making it so they would only que in progress, you would effectively remove people who are already negatively affecting the que. The people who are que fishing aren't genuinely part of the que - they aren't there to help, they are simply seeking to serve themselves and are NOT making que times better.
The best plans are posted throughout this thread.
Hide the que progress
Disadvantage: Tanks will still happily join -> Quit and eat a 30 minute debuff when it's not at 2nd / 3rd boss. There's enough to do in this game as-is. This also has the issue of the fact that if you get the que fisher and he just leaves, then you are now stranded at the very start of the dungeon without a tank. Most tanks at that point that joined in progress will continue to leave, thus you may very well have wasted your entire que for nothing.
Tanks and healers will queue and do their dungeons like the vast majority of them already are. Some will rage quit over their group like they already have too. Life will go on like it did in every other game. The only difference is queue fishers will stop existing overnight because theres no more fish.
The disadvantage is you are fragmenting the amount of players queuing. Other games don't even give you options because its a fact of the system. Both need players when needed or the queue falls on its face and doesn't work. In progress is there so groups that had someone bail don't have to end it right there, not a ticket to the last boss.Separate the que's
There's really no disadvantage to this that I can see. If you say it's because 'people will no longer que for a fresh dungeon', I think you're wrong. I think people will happily que a new dungeon, and will be happy they don't have to deal with fishers withdrawing 50 times anymore.
Moar buttons!
Why not make more buttons? Why not make it so that you get two buttons button - 'Join in Progress Only' and 'New Dungeon or Join In Progress' that determines which que you get put into? That way, Fishers don't have to fish, and fresh starters can start fresh, and those caught in between will not be affected.
If these games wanted you to just be able to dedicatedly queue for certain bosses we wouldn't have A-B dungeons with back loaded rewards. The game is not designed around it, none of them are and thats why this is never an option.
The whole silliness of all this is because it wouldn't exist if they hid it in the first place like every other game has. It was odd enough that in progress was even optional in the first place here, it isn't elsewhere.
Those certain negative players only want to break the entire system because either:
- They don't want to do full dungeons as was designed like every other tank and healer in the world. In which case I think you picked the wrong game/genre here. Willfully going against how the game was made isn't a warrant for change.
or
- They can't stand the idea their group might not be perfect. Which we have party finder for already. If you ever want to have control over your group, don't solo queue. Same thing applied to players that only wanted speed runs.
Last edited by Tiraelina; 01-19-2014 at 01:42 AM.
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