And a disproportionate part of the population choosing to play DPS doesn't also negatively impact the rest of the community? It takes a tremendous amount of short-sightedness to not realize that the reason that extremely long queues exist for DPS precisely because there are too many DPS trying to queue. There isn't some nebulous problem that exists out there in the aether that commands people to play DPS. It's because they individually chose to play a role that is not in-demand, so obviously they should suffer the consequences of their own actions.
So yes, my logic is precisely, play a tank or quit complaining. You have freedom of action to do as you please in clogging up the queue with people who want to do the exact same thing as you, and are also suffering from long queue times.
The problem of long queues for DPS will never be solved by any machinations or actions by DPS. This problem exists because the community creates it. This problem will continue to exist because players are selfish and want to play their favorite role. Everyone is selfish, so that's not a problem, and I'm not judging them for that.
But going on the forums and complaining about queue times for DPS as if they're some kind of glaring or intractable problem to be addressed by the developers is asinine, and I will judge people for that. The wait times exist because the DPS themselves are part of the problem. It's that simple. "Play a tank or quit complaining". This a problem created by the community and can only be solved by the community.
Thanks for the ad hominem attack on suggesting that I fish for easy rewards. This really contributes to your argument. Go you!
So we want to prioritize the queue for parties that are in progress, right? They should be on top of the waiting list for new players, because they need them the most. We are in agreement.
And so how exactly, would removing incentives for these players, or as you put it "snipe bosses, and gain easy rewards", going to help us get more players to join the in-progress queue?
What, are we going to rely on the good nature of good samaritans to join the queue just for the hell of it, or for fun? Or, just to help out failing CT parties? I'm sure there are people nice enough to do that, but not nearly in large enough quantities to fill the huge need.
You need incentives if you want an in-progress queue to even work. Otherwise, in a new system where players are placed blindly into either, they will never opt in for in-progress box. In a more likely scenario, more and more players would opt out of duty finder all together, if it forced players to join in progress (it removed the checkbox) and they'd stick to party finder. Is that really the best solution?
Players fish for queues because they WANT easy rewards from in-progress parties. Parties who are in progress WANT those players to skip the parties that are starting fresh (i.e. fishing).
Fishing is not some necessary evil. It is the optimal, best-case-scenario outcome for the in-progress parties and the fishers alike (GIVEN THE LIMITATION OF THE CURRENT SYSTEM).