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  1. #1
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Ok, so I had a wonderful CT queuing experience this morning. My PLD is fully geared up, but my BRD is in only DL, so I queued him up this morning for CT. I only had 2hrs to play, but hoped it would be enough. It took 30 mins for the queue to pop (was leveling my DRG while waiting). Fair enough. Down to 1.5 hrs. Then for the next 30 minutes it was an endless tank fishing operation. Twice, it sent the party/alliance construction process back to zero, to start all over again. At the 1hr mark I realized I no longer had enough time to ensure completion, which would have been unfair to my party even if it popped for real right away, so I withdrew from DF.

    So for all those who fish, please consider what you are doing to the playing time of those who are facing time limitations and would like to run the raid as intended.
    (2)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  2. #2
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I'm a little curious why people think separating 'in progress' from 'new start' dungeon would affect anyone other than 'in progress' fishers. They insist it's because people will join 'in progress' dungeons alone, and then no one will que for a fresh dungeon.


    But that's not the way that would work at all. Simply put, by making it so they would only que in progress, you would effectively remove people who are already negatively affecting the que. The people who are que fishing aren't genuinely part of the que - they aren't there to help, they are simply seeking to serve themselves and are NOT making que times better.

    The best plans are posted throughout this thread.

    Hide the que progress
    Disadvantage: Tanks will still happily join -> Quit and eat a 30 minute debuff when it's not at 2nd / 3rd boss. There's enough to do in this game as-is. This also has the issue of the fact that if you get the que fisher and he just leaves, then you are now stranded at the very start of the dungeon without a tank. Most tanks at that point that joined in progress will continue to leave, thus you may very well have wasted your entire que for nothing.

    Separate the que's
    There's really no disadvantage to this that I can see. If you say it's because 'people will no longer que for a fresh dungeon', I think you're wrong. I think people will happily que a new dungeon, and will be happy they don't have to deal with fishers withdrawing 50 times anymore.

    Moar buttons!
    Why not make more buttons? Why not make it so that you get two buttons button - 'Join in Progress Only' and 'New Dungeon or Join In Progress' that determines which que you get put into? That way, Fishers don't have to fish, and fresh starters can start fresh, and those caught in between will not be affected.
    (1)

  3. #3
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    No idea why players think blind queue is some how punishing queue fishers. Being able to skip farming whenever you want I doubt is intended and having a separate queue for skippers just sounds nutty to me.
    (1)

  4. #4
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Sarcastically, this is something I have not heard yet. Just remove any and all dungeons period. Get rid of all trash. Make each boss its own Trial, and they each drop ilvl OVER9000 gear and tomes. The fishers would be thrilled.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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