With a couple of weeks having passed since 2.1 and the changes to WARs, I have been thinking about some of the changes to WAR as well as their implication on tank design.
As we all know, Holmgang was changed to be a mini-invincibility to help WARs match up with PLD in coil (and kill off the stigma of WAR not being a good tank in all other content). I was at first surprised at the change, and while I was pleasantly surprised at it as well as the other changes to WAR, I did eventually start thinking of the implications this had on tank design.
While Holmgang was a godsend to all WARs, it also tells me that an invincibility cooldown may have just become required in any future tanks.
The reason I say this is because in the event SE decides to implement a new tank in the future, you do run into the risk of WAR's problems at launch repeating themselves if the content is balanced around invincibilities while not giving the new tank an invincibility due to not making sense on a concept level.
The main question I want to ask to our side of the forums is: where do we go from here?
I only see two possible scenarios play out.
a) Keep the invincibilities: Basically, every tank from here on to the day the servers shut down will have an invincibility move. As I said, there's a major risk of it clashing with the concept of certain jobs. It also seems like an extremely limiting approach, since one of those abilities you're giving the new tanks will have to be an invincibility for them to keep up with PLD and WAR
b) Nerf invincibilities and instead make the common denominator between tanks damage reduction: You're gonna hate me for this, but nerf Hallowed Ground from an invincibility to a major damage reduction cooldown (maybe an 80-90% damage reduction?). Change Holmgang to be a major damage reduction or add some form of damage mitigation in addition to what was given to WAR.
The funny thing about B is that I called for Hallowed Ground being turned into a damage mitigation before alpha, and that didn't go over well with people despite my saying that invincibilities tend to cause trouble if not kept on a leash.
I just wanted to see what were the tanking community's thoughts on this. I'm aware that Hallowed Ground is called by its FFXI name (Invincible) in the Japanese version of ARR, but I do see a risk to where we're going with tank design. Then again, maybe I'm just being paranoid. >.>;