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  1. #11
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Naunet View Post
    Every day is the key word here. I seriously cannot fathom why you would tell someone who cannot play a game every day that they shouldn't be playing that game. A hobby is not only valuable to the people who enjoy it daily. I don't read a book every day, and yet it's still quite a worthwhile hobby. I don't play my oboe every day, but it's still a worthwhile hobby. I don't attend meetings for whatever art club or writing club or whathaveyou every day, but that's still a worthwhile hobby. I don't play FFXIV every day, but it's still a worthwhile hobby.

    There is no logic in your statement.
    Thank you! Too many people around think that because their schedule is more open or flexible, everyone else it at fault for being more busy. And like you said, a hobby is a hobby.
    (4)

  2. #12
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tupsi View Post
    "Daily Limits" are outdated just like Quest Based progression, however it's what people come to expect with MMOs these days.
    What's funny is "quest based" is newer. There were mostly "grind monsters in this spot" which is now considered outdated.
    (3)

  3. #13
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Agree with the OP. Daily allowances should stack and accumulate up to at least a week if they haven't been "used". The only other modern MMO I play frequently, Rift, also does this with the Dungeon bonuses; they stack up to 7 (a week).

    What this would allow is for those with jobs and families who can only play on weekends, usually for more extended periods, to be able to "make-up" for the weekdays when they can't play.

    +1 in agreement OP.
    (11)

  4. #14
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    It's surprising that beast dailies were implemented so poorly when leves are implemented so well. FFXIV could have added beastman quests to the leve system, instead of making up a whole new system.

    Maybe some parts of the dev team don't talk to each other about what works and why. Or maybe the devs are adverse to making changes to existing systems and prefers to make new things, instead of looking for ways to expand and reuse existing systems.

    Regardless, I agree that beastman quests should accumulate like other leves, so people can do them all at once if they want.
    (1)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by ShinigamiB06 View Post
    I'm talking about the monster tribes dailies and duty roulette bonuses. The way it is set up where you can only do so many quests in a day, and how you only get the roulette bonus once a day is an outdated mechanic. I propose it be changed to the same system as leves.

    In order to make the most out of dailies and roulette bonuses, one would have have to play every single day, and for us who work, that is just simply unrealistic. Please change it to allowances like the leves, so that those of us who only get to play once a week can reap the rewards like everyone else.

    honestly, i think its such a contradiction that they placed a weekly cap on Myths so that players would who play too much dont get too ahead, too quick, and then they go and make these daily bonuses who reward exactly that.
    You personally not liking something does not make it an "outdated" mechanic.

    It's surprising that beast dailies were implemented so poorly when leves are implemented so well.
    I don't see anything "poorly implemented" here. Lots of games have daily quests, there's nothing wrong with them. Maybe they'll have leves too at some point as a seperate thing, that's not a bad idea, but the beastmen dailies are hardly badly implemented. They work just fine.
    (6)
    Last edited by Alhanelem; 01-16-2014 at 12:13 PM.

  6. #16
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zfz View Post
    *words*
    You can't be profitable building an MMORPG that is entirely skill-based. There are far too many bads out there and their money is just as green as anyone else's. They're also a lot easier to make money off of. The bleeding-edge players who want to constantly be challenged by the game are expensive to please, while those who would rather grind their way to victory are much cheaper to placate.
    (0)

  7. #17
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Ok I'm starting to get sick of seeing "Outdated mechanic" now.
    (4)

  8. #18
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by IndigoHawk View Post
    It's surprising that beast dailies were implemented so poorly when leves are implemented so well.
    Leves in their current form are mostly used to build up and then blow on repeating the same thing ~100 times and maxing out a few jobs in the process. It's incredibly easy and casual but I wouldn't call it well done, personally.
    (1)

  9. #19
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Alhanelem View Post
    You personally not liking something does not make it an "outdated" mechanic.

    I don't see anything "poorly implemented" here. Lots of games have daily quests, there's nothing wrong with them. Maybe they'll have leves too at some point as a seperate thing, that's not a bad idea, but the beastmen dailies are hardly badly implemented. They work just fine.
    I didnt say it was outdated because i didnt like it. although i didnt explicitly write it, i meant that it is outdated because it restricted a players ability to take advantage of bonuses. i.e. it hinders a players by restricting flexibility. and at this day and age companies strive to make their product more comfortable, familiar, and accesible to their consumer. and because "dailies" can not be described as this, it is outdated.

    that good enough a reason for you?
    (4)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Naunet View Post
    Every day is the key word here.
    What do you lose if you don't do them every day?
    The exp? The gil? The philosophy stones? Or the shards?
    All that you can also get without dailies on other days.
    (3)
    Last edited by Felis; 01-16-2014 at 03:20 PM.

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