But.. what about us casuals? We need everything handed to us.
"I used to be indecisive... Now I'm not so sure".
Working as intended, imo. The roulette bonus is fine to me. However, I would support an increase of the daily cap that is in place. WoW had a 25 daily limit for awhile until they got rid of it entirely. We don't have near enough content for, say, a 25 per day cap but they could at least give us 6 per tribe or something like that, equaling 12 total. Kinda sucks seeing the dailies you've done so far go to waste because the current rank ones give more rep.
"Daily Limits" are outdated just like Quest Based progression, however it's what people come to expect with MMOs these days.
I don't think having dailies is outdated but well, the reason i left my previous MMO and come into this because I dislike the idea of having too many dailies implemented in the game. But now coming here and it seems that there is dailies to handle just to keep us busy and have something to do.
Good thing is they kept it short. But if they are going to make more and more dailies coming up in future patches, I am gonna get the feeling of burdened to do too many dailies. Well before others coming in to spam, "don't do it then if you dislike it", don't you think that by not doing the dailies, you have missed a good deal of bonus and progress that could help your game? That is why it becomes more like a work/job for you ingame.
Well, I already have a real-life work and now another job to do ingame.
Last edited by SilverRhythm; 01-16-2014 at 11:49 AM.
Dailies should disappear completely.
Or provide an alternative progression path that is not tied to time, but to skill. But that is difficult because FFXIV, like many other MMOs today, have forced itself into the classic questing framework where the quest system is only capable of producing bland content.
In terms of development costs, it's cheap and easy to produce these quests. You have templates for quests with actions and triggers all pre-written. Just change the targets, change the co-ordinates, fill in the dialogues with some filler, and there you go.
The concept of dailies was born out of reusing content, not producing content. Hence no matter how you tweak it, it's going to be boring and bland.
SE need to review their design philosophies on this. Are they going to keep trying to produce content while having their hands tied under a rigid content-reuse framework?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
You can't be profitable building an MMORPG that is entirely skill-based. There are far too many bads out there and their money is just as green as anyone else's. They're also a lot easier to make money off of. The bleeding-edge players who want to constantly be challenged by the game are expensive to please, while those who would rather grind their way to victory are much cheaper to placate.
Agree with the OP. Daily allowances should stack and accumulate up to at least a week if they haven't been "used". The only other modern MMO I play frequently, Rift, also does this with the Dungeon bonuses; they stack up to 7 (a week).
What this would allow is for those with jobs and families who can only play on weekends, usually for more extended periods, to be able to "make-up" for the weekdays when they can't play.
+1 in agreement OP.
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