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  1. #1
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xatsh View Post
    The dailys take literally 15mins to do all 6....

    If you cannot log on 15mins a day you need to not play a mmo.

    Game is already catered to casual too much that it is hurting the game. I know it is a crazy concept but someone who plays more should get more rewards.
    But.. what about us casuals? We need everything handed to us.
    (2)

  2. #2
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ShinigamiB06 View Post
    as it is, two players can play the same amount of hours in a week, and one player will have progressed significantly more just because he played on different days instead of binge playing on a single day.
    Quote Originally Posted by Xatsh View Post
    Game is already catered to casual too much that it is hurting the game. I know it is a crazy concept but someone who plays more should get more rewards.
    (4)

  3. #3
    Player
    Laranja's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Selene Loken
    World
    Behemoth
    Main Class
    Archer Lv 43
    Quote Originally Posted by Xatsh View Post

    Game is already catered to casual too much that it is hurting the game. I know it is a crazy concept but someone who plays more should get more rewards.
    Millions of casuals vs a handful of hardcores? I think casual wins.
    (6)
    "I used to be indecisive... Now I'm not so sure".

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Working as intended, imo. The roulette bonus is fine to me. However, I would support an increase of the daily cap that is in place. WoW had a 25 daily limit for awhile until they got rid of it entirely. We don't have near enough content for, say, a 25 per day cap but they could at least give us 6 per tribe or something like that, equaling 12 total. Kinda sucks seeing the dailies you've done so far go to waste because the current rank ones give more rep.
    (1)
    Last edited by Vahlnir; 01-16-2014 at 09:36 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    "Daily Limits" are outdated just like Quest Based progression, however it's what people come to expect with MMOs these days.
    (4)

  6. #6
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tupsi View Post
    "Daily Limits" are outdated just like Quest Based progression, however it's what people come to expect with MMOs these days.
    What's funny is "quest based" is newer. There were mostly "grind monsters in this spot" which is now considered outdated.
    (3)

  7. #7
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I don't think having dailies is outdated but well, the reason i left my previous MMO and come into this because I dislike the idea of having too many dailies implemented in the game. But now coming here and it seems that there is dailies to handle just to keep us busy and have something to do.

    Good thing is they kept it short. But if they are going to make more and more dailies coming up in future patches, I am gonna get the feeling of burdened to do too many dailies. Well before others coming in to spam, "don't do it then if you dislike it", don't you think that by not doing the dailies, you have missed a good deal of bonus and progress that could help your game? That is why it becomes more like a work/job for you ingame.

    Well, I already have a real-life work and now another job to do ingame.
    (2)
    Last edited by SilverRhythm; 01-16-2014 at 11:49 AM.

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Dailies should disappear completely.

    Or provide an alternative progression path that is not tied to time, but to skill. But that is difficult because FFXIV, like many other MMOs today, have forced itself into the classic questing framework where the quest system is only capable of producing bland content.

    In terms of development costs, it's cheap and easy to produce these quests. You have templates for quests with actions and triggers all pre-written. Just change the targets, change the co-ordinates, fill in the dialogues with some filler, and there you go.

    The concept of dailies was born out of reusing content, not producing content. Hence no matter how you tweak it, it's going to be boring and bland.

    SE need to review their design philosophies on this. Are they going to keep trying to produce content while having their hands tied under a rigid content-reuse framework?
    (12)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zfz View Post
    *words*
    You can't be profitable building an MMORPG that is entirely skill-based. There are far too many bads out there and their money is just as green as anyone else's. They're also a lot easier to make money off of. The bleeding-edge players who want to constantly be challenged by the game are expensive to please, while those who would rather grind their way to victory are much cheaper to placate.
    (0)

  10. #10
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Agree with the OP. Daily allowances should stack and accumulate up to at least a week if they haven't been "used". The only other modern MMO I play frequently, Rift, also does this with the Dungeon bonuses; they stack up to 7 (a week).

    What this would allow is for those with jobs and families who can only play on weekends, usually for more extended periods, to be able to "make-up" for the weekdays when they can't play.

    +1 in agreement OP.
    (11)

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