Quote Originally Posted by Ryios View Post
Not in FFXIV, SE Forces everyone to be casual by that definition because you can only get one primal weapon a week and can only run bcb once. So if you clear bcb in 50 minutes, then knock out the 3 primals in 30 minutes, and run CT in 60, and High Level Duty Finder to cap, bam your done for the week. There is no reason to run stuff except to help people past that point, or farm accessories on primals. If you have all the said accessories on all your jobs theres nothing to do, thus have been forced to be casual because you can't rerun bcb.

For a game to support true hardcore play, it needs to have content that is so Epically hard, that it requires massive time dumps. Everything in this game can be cleared in a night in 2 hours.

For us, we still have turn 5, but once it goes down, it will go down faster the next week. And then we'll clear it all in one night.
TRUE. Developers do not particularly like Hardcore players when it comes to progress. They tend to screw up the timelines as they are on the outside of the averages that the developers used to build their models. Things like "myth caps" are designed to control their progress. HOWEVER this does nothing to stop their Hardcore tendencies as they will likely just move onto some other activity in the game. In your given model, The Casual player will stop after completing the content you described. They will log out or pace themselves to take a week to complete what they aim to complete. If that same player was hardcore, they'd find additional things to do. To put it overly simply, The casual player logs out when they are done with their current task. The hardcore finds another task.

By the way, I remember having this conversation with some people and the guy who backed up my description is a professional game developer for AAA titles, he even added that when developers discuss the term "hardcore", they are talking about time spent in one sitting.

FYI, Groups that work together to take the hardest current content in the game as soon as it's released have an all together different term applied to them. It varies depending on the crowd, but the most commonly used ones I've heard are "Bleeding Edge", "Progression", and (my personal favorite) "Vanguard". Seriously, Vanguard just sounds badass.