Page 25 of 25 FirstFirst ... 15 23 24 25
Results 241 to 250 of 253

Dev. Posts

Hybrid View

  1. #1
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    DirectX 11 support is coming AFTER 2.0 hits, thats good enough for me.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'm gunna go find the oldest thread on the forums and bump it -.-
    (0)

  3. #3
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Fro mthe Devloeprs forum, they are usign the base engine of luminous to rework FFXIV. However all key aspects of the engine are not fully ready to convert current game data over to utilize Direct x 11. The core is made for it, but a lot has be be reworked. THe core can also use opengl, which is what will be the PS3 version, but some aspects of Direct x will be missing from the console port. As the engine is further modified so will FFXIV

    It going to take time. THere will be big changes in 2.0 and bigger changes over time.
    (0)

  4. #4
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I've been thinking... SE is a console-oriented company and they obviously have openGL experience from programming for the PS3 (PS2, too? idk). So WHY are they forcing themselves to write the game in directX? openGL can do the same things DX does, and from what I saw, DX is more backwards than openGL, imho.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #5
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Soukyuu View Post
    I've been thinking... SE is a console-oriented company and they obviously have openGL experience from programming for the PS3 (PS2, too? idk). So WHY are they forcing themselves to write the game in directX? openGL can do the same things DX does, and from what I saw, DX is more backwards than openGL, imho.
    As far as I understand OpenGL is harder to program for if the hardware will vary alot, for PS3 its no prob because all PS3s are the same, but for PCs DirectX is much easier (and updated more) for a bigger variety of hardware
    (0)

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fear View Post
    As far as I understand OpenGL is harder to program for if the hardware will vary alot, for PS3 its no prob because all PS3s are the same, but for PCs DirectX is much easier (and updated more) for a bigger variety of hardware
    Isn't it all the same though? all you need is a special openGL version, just like you need DX9 for most games, and any card on the market that is powerful enough has this version. openGL shouldn't be different in that aspect.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    DirectX is easier in a weird kind of way....
    OpenGL is open source, but many of the extensions are patented, and many advanced features are not so standard

    DirectX also gives the developer direct control of allocating resources to the hardware... So you have the "potential" to make your game more efficient with DirectX, although that potential was obviously not realized at the launch of this game.
    (0)

  8. #8
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The change from DirectX 10 from 9 is already a huge difference. I'm kind of soaked to see how the game will change when the game right now already looks beautiful. Specially since the variation of terrain in 2.0 is very different.
    (0)

  9. #9
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    The change from DirectX 10 from 9 is already a huge difference. I'm kind of soaked to see how the game will change when the game right now already looks beautiful. Specially since the variation of terrain in 2.0 is very different.
    It should be noted that DX10 and DX1 give the developers the opportunity to make the game look better and be more efficient.... but all of that still hinges on the programmers and the engine

    For instance, DX10 gives them the ability to use shader model 4.0 which allows for a higher number of pixel shader instructions
    DX10 also uses texture arrays which use the efficiency of the GPU as opposed to CPU for texture swapping
    All of that can make your game look better and it can make your game run more efficiently... but that doesn't necessarily mean it will
    (0)

Page 25 of 25 FirstFirst ... 15 23 24 25