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  1. #1
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Just because graphic cards have dx 10/11 support doesn't mean it is popular. That's just retarded.

    Very few single player games actually use DX11, and this game is an MMO- a game of a genre that is always going to be behind cutting edge technology. They might have some pressure for supporting DX10, if only it had more of an impact on the graphics as it does now. DX11 has tesselation but not many are using it- thus it's not popular.

    Once DX11 finally becomes mainstream for PC games SE might start supporting it, but not before. The game looks fucking gorgeous as-is, and so do single player games like the witcher 2 that run on DX9 still.

    Not to mention the current engine should be optimised for DX9 before making it 10 or 11 compatible. Which is what they're doing.

    I'm sorry if logic got in the way of your mindless bitching. Go on.
    A lot of games use 11, and so many use 10 now.

    Why does a game have to wait for other games to begin using it to decide weather it should? All current market cards support 11.

    Hell even WoW has dx11 support...
    (5)

  2. #2
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
    World
    Odin
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    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    A lot of games use 11, and so many use 10 now.

    Why does a game have to wait for other games to begin using it to decide weather it should? All current market cards support 11.

    Hell even WoW has dx11 support...
    Because it blows most games that use DX11 out of the water as-is. The fact is DX11 is not mainstream, and DX10 is pretty lackluster compared to 11, so what Bayohne said is valid. Great looking DX9 > shitty DX11. SE has no pressure at this point, hence they won't need to start supporting it. Companies won't do anything just for the sake of it being available. DX11 is not going to fix the aesthetic shortcomings of the game, and nobody is foolish enough to say this game doesn't look gorgeous for an MMO already. There is not enough value in the feature to spend resources on it as things stand. One day there might be, at which point the support will come, as Bayohne implied.

    Now, go on with your herpin' derpin'.
    (6)

  3. #3
    Player

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    Part of why FFXI hasn't been able to keep the player retention some other older MMOs have is because the "PS2 limitations" have had a major impact on the ability of the devs to update both the game mechanics and the game engine.
    FFXI still has one of the highest MMO playerbases for a subscription based MMO without a chinese release.
    (2)

  4. #4
    Player
    STEAMSHEEP's Avatar
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    Mar 2011
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    痺れるの電気シティ
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    Steam Sheep
    World
    Aegis
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    Arcanist Lv 50
    10000years ago ---------------- Yr2011 -----------------Yr2014(2009+5yrs game plan by SE)
    ↑ We
    SE were here.....
    (0)

  5. #5
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    BlackomegaKingofwaffles's Avatar
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    Mar 2011
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    Blackomega Kingofwaffles
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    Midgardsormr
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    Conjurer Lv 50
    Quote Originally Posted by STEAMSHEEP View Post
    10000years ago ---------------- Yr2011 -----------------Yr2014(2009+5yrs game plan by SE)
    ↑ We
    SE were here.....
    What is this I don't even
    (3)

  6. #6
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Tyler Wevlum
    World
    Balmung
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    Thaumaturge Lv 50
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    What is this I don't even
    I *think* STEAMSHEEP is saying that the current state of FFXIV is 10,000 years ago and it's a timeline.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #7
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    Character
    Laura Palmer
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    Ultros
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    Archer Lv 50
    80+ posts in and nobody's mentioned OpenGL? For shame.

    Those who've said that they need to optimize the game first are right. I mean, for everyone who says "Even WoW uses DX11" there are a million people who agree that WoW looks like siht. Oh and hey look, Witcher 2 uses DX9 and it looks way better than WoW (DX11). Wonder why that is?

    Optimization is everything. If you think just jumping to DX11 will suddenly improve everything, then you don't know anything about anything and should probably look up "breathing" on wikipedia before you suffocate on your ignorance. Does DX11 have more potential than DX9? Sure, but it's not a silver bullet that'll suddenly turn Crystal Tools into Frostbite.

    A lot of you are also upset that FFXIV doesn't fully utilize modern technology. Well, gee, how long have hexacore processors been on the market and how many games utilize all six cores? None? Okay, how many utilize four cores? Gee, time to write angry diatribes to CryTek, Epic, and whoever else for being behind the times.

    I don't know if you're playing the same Final Fantasy XIV that I'm not playing, but I can tell you that, right now, the graphics are the least of FFXIV's problems. Moving to DX11 is a relatively small step compared to everything else S-E needs to fix. I'd rather this game run on 16-bit sprites if it would fix everything wrong with it.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once, but that's moot until they get rid of guildleves.
    (9)

  8. #8
    Player
    Anty's Avatar
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    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    80+ posts in and nobody's mentioned OpenGL? For shame.

    Those who've said that they need to optimize the game first are right. I mean, for everyone who says "Even WoW uses DX11" there are a million people who agree that WoW looks like siht. Oh and hey look, Witcher 2 uses DX9 and it looks way better than WoW (DX11). Wonder why that is?

    Optimization is everything. If you think just jumping to DX11 will suddenly improve everything, then you don't know anything about anything and should probably look up "breathing" on wikipedia before you suffocate on your ignorance. Does DX11 have more potential than DX9? Sure, but it's not a silver bullet that'll suddenly turn Crystal Tools into Frostbite.

    A lot of you are also upset that FFXIV doesn't fully utilize modern technology. Well, gee, how long have hexacore processors been on the market and how many games utilize all six cores? None? Okay, how many utilize four cores? Gee, time to write angry diatribes to CryTek, Epic, and whoever else for being behind the times.

    I don't know if you're playing the same Final Fantasy XIV that I'm not playing, but I can tell you that, right now, the graphics are the least of FFXIV's problems. Moving to DX11 is a relatively small step compared to everything else S-E needs to fix. I'd rather this game run on 16-bit sprites if it would fix everything wrong with it.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once, but that's moot until they get rid of guildleves.

    True. If they get the dx9 version in proper shape, which should be possible, then we could have all the nice (almost all) eyecandy we would have with dx 11. I really miss real shadows everywhere. Imho with shadows the world would feel much more alive in its own way. No real shadows make the world look like plastic with spotlights all over... And its a shame since mobs, characters, etc. have such nice detail but lacking some of the most important optic features... shadows... which isnt something for dx10 or 11 only... again... if you do it right.
    (0)

  9. #9
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    San d'Oria
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    346
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    Laura Palmer
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by Anty View Post
    True. If they get the dx9 version in proper shape, which should be possible, then we could have all the nice (almost all) eyecandy we would have with dx 11. I really miss real shadows everywhere. Imho with shadows the world would feel much more alive in its own way. No real shadows make the world look like plastic with spotlights all over... And its a shame since mobs, characters, etc. have such nice detail but lacking some of the most important optic features... shadows... which isnt something for dx10 or 11 only... again... if you do it right.
    Exactly, and there's nothing stopping them from patching in DX11 support later. But that still leaves the very large "if" in the room of "if S-E was any good at coding." If I was in charge, I'd outsource engine optimization to Naughty Dog.

    Maybe they can rename it Final Fantasy Persona XIV and have the lack of real shadows be a feature?
    (0)

  10. #10
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    80+ posts in and nobody's mentioned OpenGL? For shame.
    They can't even handle DX, which is what 99% of games are programmed in. Hell, I saw doujin games that had less bugs (alt-tab crash, anyone?) and looked as good as FFXIV on medium settings.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once
    Not to mention that would also make a linux/mac version possible -> larger target audience.
    (0)

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