It's really a nil issue because nVidia purposely pushes devs to use unrealistic amounts of tessellation to make their hardware look better. Which is no doubt the reason AMD added an option in the CCC to limit tessellation levels.Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
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