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  1. #1
    Player
    Coldfire's Avatar
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    May 2011
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    Nero Coldfire
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    Sargatanas
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    Tesselation actually can make the game run faster. The GPU has a seperate tesselation unit. They could reduce the default polygon count of all objects in the world and by applying tesselation near objects would still have more detail than they have now. You could even display more players at the same time.
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  2. #2
    Player
    viion's Avatar
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Coldfire View Post
    Tesselation actually can make the game run faster. The GPU has a seperate tesselation unit. They could reduce the default polygon count of all objects in the world and by applying tesselation near objects would still have more detail than they have now. You could even display more players at the same time.
    I never knew that, quite interesting, im tempted to redownload Crysis 2 to see how it'll handle with Tess on.
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  3. #3
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    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by viion View Post
    I never knew that, quite interesting, im tempted to redownload Crysis 2 to see how it'll handle with Tess on.

    You have an AMD card? Tessellation is NVidia's ace in the hole... The GTX cards (Fermi in particular) are built for it whereas AMD cards don't do it nearly as well
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  4. #4
    Player
    Coldfire's Avatar
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    Quote Originally Posted by Rydin View Post
    You have an AMD card? Tessellation is NVidia's ace in the hole... The GTX cards (Fermi in particular) are built for it whereas AMD cards don't do it nearly as well
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
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  5. #5
    Player
    Rydin's Avatar
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    Jenova
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    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    Yea, I learned the hard way with Metro 2033 and a Radeon HD 5870
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  6. #6
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    Pugilist Lv 70
    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    It's really a nil issue because nVidia purposely pushes devs to use unrealistic amounts of tessellation to make their hardware look better. Which is no doubt the reason AMD added an option in the CCC to limit tessellation levels.
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