The goblin is not impressed with the comments regarding DX10/11 popularity needing to grow before it being supported. Ignoring latest technologies on a "next-gen" game is not a good look.
The goblin is not impressed with the comments regarding DX10/11 popularity needing to grow before it being supported. Ignoring latest technologies on a "next-gen" game is not a good look.
DX10/11 aren't mainstream though. Most PC games are still merely DX10/11 compliant.
lol, so console and handhelds are to blame? Ok. I think this is why people dislike PC gamers generally. You heard her developers, stop developing for consoles and handhelds, you're killing video gaming.
Psst: Motion gaming isn't a new concept but I don't see it used heavily by PC games, so I'm pretty sure if anything it's PC gaming that's hurting innovation in gaming.
Last edited by Elexia; 06-21-2011 at 12:51 AM.
No, a company full of management that keeps their heads in the sand and refuses to listen to their customers, combined with passive individuals who coddle Square Enix and refuse to give them any criticism or hold them to any level of accountability over their mistakes are to blame.
Yes, if they're the computers that Grandma uses to log onto the facebook. PCs built by gamers for playing games are fully DX10/11 compatible.
You put words in my mouth. I didn't say to stop developing for consoles. I said stop developing ONLY for consoles then porting over to the PC. Port from PC to console, not from console to PC. Your overall quality suffers otherwise.lol, so console and handhelds are to blame? Ok. I think this is why people dislike PC gamers generally. You heard her developers, stop developing for consoles and handhelds, you're killing video gaming.
Psst: Motion gaming isn't a new concept but I don't see it used heavily by PC games, so I'm pretty sure if anything it's PC gaming that's hurting innovation in gaming.
The way it was done back in the day was for games to be developed for PCs, because PCs always have the most advanced hardware (this is still true today), and they're the easiest to develop for (Since PCs are what's being used to write the program). The PC games that were deemed worthy were then ported onto the consoles. Games like Maniac Mansion, Prince of Persia, and Doom. Otherwise, console and PC gaming were separate entities. Much in the way handheld and motion gaming are separate from your "traditional" video games today.
Right around the time Microsoft released the Xbox, that began to change. Microsoft made it super-easy for developers to write stuff for the Xbox. They made it that way so they could instantly be competitive with Sony and Nintendo in the console market. Now, all console makers have made it super-easy to develop for their consoles. They make sure their third party developers have all the incentive to keep programming for their console so they don't have to worry about hardware upgrades.
Now, since spitting out console games is cheaper (and therefore more profitable), that's all most developers do now. Why bother making something that uses DX10 or DX11? The consoles don't use it.
And here we are, playing the same games we've been playing since 2006.
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