Results 1 to 10 of 253

Dev. Posts

Hybrid View

  1. #1
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    80+ posts in and nobody's mentioned OpenGL? For shame.

    Those who've said that they need to optimize the game first are right. I mean, for everyone who says "Even WoW uses DX11" there are a million people who agree that WoW looks like siht. Oh and hey look, Witcher 2 uses DX9 and it looks way better than WoW (DX11). Wonder why that is?

    Optimization is everything. If you think just jumping to DX11 will suddenly improve everything, then you don't know anything about anything and should probably look up "breathing" on wikipedia before you suffocate on your ignorance. Does DX11 have more potential than DX9? Sure, but it's not a silver bullet that'll suddenly turn Crystal Tools into Frostbite.

    A lot of you are also upset that FFXIV doesn't fully utilize modern technology. Well, gee, how long have hexacore processors been on the market and how many games utilize all six cores? None? Okay, how many utilize four cores? Gee, time to write angry diatribes to CryTek, Epic, and whoever else for being behind the times.

    I don't know if you're playing the same Final Fantasy XIV that I'm not playing, but I can tell you that, right now, the graphics are the least of FFXIV's problems. Moving to DX11 is a relatively small step compared to everything else S-E needs to fix. I'd rather this game run on 16-bit sprites if it would fix everything wrong with it.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once, but that's moot until they get rid of guildleves.
    (9)

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    80+ posts in and nobody's mentioned OpenGL? For shame.

    Those who've said that they need to optimize the game first are right. I mean, for everyone who says "Even WoW uses DX11" there are a million people who agree that WoW looks like siht. Oh and hey look, Witcher 2 uses DX9 and it looks way better than WoW (DX11). Wonder why that is?

    Optimization is everything. If you think just jumping to DX11 will suddenly improve everything, then you don't know anything about anything and should probably look up "breathing" on wikipedia before you suffocate on your ignorance. Does DX11 have more potential than DX9? Sure, but it's not a silver bullet that'll suddenly turn Crystal Tools into Frostbite.

    A lot of you are also upset that FFXIV doesn't fully utilize modern technology. Well, gee, how long have hexacore processors been on the market and how many games utilize all six cores? None? Okay, how many utilize four cores? Gee, time to write angry diatribes to CryTek, Epic, and whoever else for being behind the times.

    I don't know if you're playing the same Final Fantasy XIV that I'm not playing, but I can tell you that, right now, the graphics are the least of FFXIV's problems. Moving to DX11 is a relatively small step compared to everything else S-E needs to fix. I'd rather this game run on 16-bit sprites if it would fix everything wrong with it.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once, but that's moot until they get rid of guildleves.

    True. If they get the dx9 version in proper shape, which should be possible, then we could have all the nice (almost all) eyecandy we would have with dx 11. I really miss real shadows everywhere. Imho with shadows the world would feel much more alive in its own way. No real shadows make the world look like plastic with spotlights all over... And its a shame since mobs, characters, etc. have such nice detail but lacking some of the most important optic features... shadows... which isnt something for dx10 or 11 only... again... if you do it right.
    (0)

  3. #3
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Anty View Post
    True. If they get the dx9 version in proper shape, which should be possible, then we could have all the nice (almost all) eyecandy we would have with dx 11. I really miss real shadows everywhere. Imho with shadows the world would feel much more alive in its own way. No real shadows make the world look like plastic with spotlights all over... And its a shame since mobs, characters, etc. have such nice detail but lacking some of the most important optic features... shadows... which isnt something for dx10 or 11 only... again... if you do it right.
    Exactly, and there's nothing stopping them from patching in DX11 support later. But that still leaves the very large "if" in the room of "if S-E was any good at coding." If I was in charge, I'd outsource engine optimization to Naughty Dog.

    Maybe they can rename it Final Fantasy Persona XIV and have the lack of real shadows be a feature?
    (0)

  4. #4
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    80+ posts in and nobody's mentioned OpenGL? For shame.
    They can't even handle DX, which is what 99% of games are programmed in. Hell, I saw doujin games that had less bugs (alt-tab crash, anyone?) and looked as good as FFXIV on medium settings.

    'Course, they'd be better off going full OpenGL since that's what PS3 uses and they could optimize for two systems at once
    Not to mention that would also make a linux/mac version possible -> larger target audience.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]