Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast
Results 221 to 230 of 253

Dev. Posts

Hybrid View

  1. #1
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    You have an AMD card? Tessellation is NVidia's ace in the hole... The GTX cards (Fermi in particular) are built for it whereas AMD cards don't do it nearly as well
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    Yea, I learned the hard way with Metro 2033 and a Radeon HD 5870
    (0)

  3. #3
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    It's really a nil issue because nVidia purposely pushes devs to use unrealistic amounts of tessellation to make their hardware look better. Which is no doubt the reason AMD added an option in the CCC to limit tessellation levels.
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I would suspect that they could theoretically use tessellation to improve their "polygon shaving" technique even further http://www.youtube.com/watch?v=wc0ilSksWBQ.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Rentahamster View Post
    I would suspect that they could theoretically use tessellation to improve their "polygon shaving" technique even further http://www.youtube.com/watch?v=wc0ilSksWBQ.
    I don't know any of these stuff but looked up tessellation comparison video, pretty cool.
    http://www.youtube.com/watch?v=blZHGKTpS6I can tell at 1:25 the rocks looks more real + the building in the back.
    (2)

  6. #6
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    another comparaison video : http://www.youtube.com/watch?v=lSfN7OTUOTA
    (0)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  7. #7
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    It's not unrealistic to use tesselation on all surfaces imho :P
    But nv pushing the devs to do some bad poop is true. PhysX (*puke*) is the best example and is hopefully someday the death of nv.
    (0)

  8. #8
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    I'm not really referring to using it on all surfaces which is fine, the problem is polygon density. There can only be so much detail in an area before you start needlessly crippling performance for very little gain.

    http://blogs.amd.com/play/2010/11/29...ation-for-all/
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    This has probably been posted before in this thread (did not read fully), and also posted in the other threads.

    http://store.steampowered.com/hwsurvey/directx/

    Maybe I'm wrong, but I think over 50% is the majority. I mean, that's what I was taught in kindergarten.

    The CMs need to forward hardware survey sites to developers so they pull their heads out of their asses.

    Facts people put together:

    1) A DX10 capable card is required to run the game at playable framerates
    2) Steam, the biggest digital distribution service in the world, records over 50% of the computers it's installed on to be DX10 capable.
    3) Windows 7 dominates the OS market, capable of DX11.
    4) Windows Vista, capable of DX10, was upgraded to support DX11 shortly after 7's release.
    5) DX10 is 5 years old. Was FFXIV really in development for over 5 years? Considering the amount of re-hashed content, I highly doubt it.
    6) You can make different clients for different platforms. More development time, yes. Better experience for all of your CUSTOMERS, absolutely.

    /mind trails off
    (3)

  10. #10
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    It probably more to due with the PS3 issues, need of the new engine to handle server issues and PC side, and to be able to run on the PS3.

    I hope to god, they do ntot hold back the PC version for because of the PS3 limitations, like the PS2 played a role in further progress of XI. Sure the PC was able to have better bump mapping and detail, but other aspects weere always limited to the PS2 ability to display items in variety.

    Direct is standard. It is the most popular. Opengl is a rare thing in gaming, and lacks features. We don't expect the PS3 version to be amazing, jsut playable and smooth. Yet don't hold back the game on PC's becuase of the issues faced on the PS3.
    (0)

Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast