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  1. #131
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    Character
    Beat Daisukenojo
    World
    Hyperion
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    Conjurer Lv 51
    Quote Originally Posted by Alia View Post
    Don't listen to any of them, go with opengl it's universal and much better, only miscrosoft xbox uses dx. I'm sure the ignorant masses love their bluescreens but if you want quality opengl is the way to go.
    Yeah, 'cause that's so much easier than going from DX9 to DX10, right? Especially when SE's entire team hasn't used OpenGL before?

    Get that Linux fanboy crap outta here.
    (3)

  2. #132
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Cutriss View Post
    Yeah, 'cause that's so much easier than going from DX9 to DX10, right? Especially when SE's entire team hasn't used OpenGL before?

    Get that Linux fanboy crap outta here.
    While I agree... DirectX is the way to go... The PS3's PSGL is in fact based on older OpenGL API's....
    Of which SE actually has tons of experience
    Regardless though, you're right, the shaders and textures in this game would definitely benefit from DX10/11

    To put in layman's terms for anyone who isn't a nerd like us...

    A large part of the games graphics are running on the CPU and aren't even optimized to run multi-threaded very well...
    DX10 and to an even further extent 11 just take certain 3d rendering jobs and task them to more efficient places by utilizing the GPU and multi cores better
    (0)
    Last edited by Rydin; 06-19-2011 at 06:57 AM.

  3. #133
    Player
    Coldbrand's Avatar
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    Apr 2011
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    Ul'Dah
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    274
    Character
    Rodger Ritter
    World
    Excalibur
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    Lancer Lv 90
    I want another response to this thread, I hope the universally negative reaciton gives you an idea of what we think of making a game crappier for a console port that's NOT EVEN OUT YET. When the console's next generation is most likely being announced next year.
    (0)

  4. #134
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    Character
    Beat Daisukenojo
    World
    Hyperion
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    Conjurer Lv 51
    I've worked in OpenGL. I have no problem with it myself.

    Citing bluescreens and "ignorant masses" in a completely unrelated discussion demonstrates that the suggestion was not well-intentioned.
    (0)

  5. #135
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Indira Cliodhna
    World
    Sargatanas
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    Pugilist Lv 50
    isnt 11 old news now anyway?
    nope theres only DX & openGL.

    the ps3 only does openGL so moslikey if they do go over to dx11 on pc they are gonna need to do some things twice since dx11 is way ahead of opengl and way different even compared to dx9
    (0)

  6. #136
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
    Location
    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
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    Archer Lv 50
    DX11 is way ahead of OpenGL, even John Carmack said so in a recent interview. Then again, Carmack also said that his upcoming games are all being made in OpenGL so take that for what it's worth. And even though DX11 > OGL, the PS3 uses OGL.

    The main differences between DX and OGL is that OGL tries to support old hardware for as long as it can, while DX with every new generation basically sets a minimum and if you're below it then TFB. It won't be long before OGL catches up to DX11, but it's really up to S-E whether they want to continue supporting old hardware and multi-platform or if they want to set a hard minimum for what hardware can play their games.

    Now, all that said...
    1. Modern games still use DX9. See The Witcher 2, which was just released as a DX9 game. Witcher 2 is a high graphics game.
    2. Jumping to DX10/11 won't make the game better.
    3. Enabling DX10/11 may allow modern hardware to run the game more efficiently.
    4. Patching in DX10/11 support is relatively easy compared to rewriting the entire engine because your knickers are in a twist.
    5. S-E is managed terribly so don't expect any miracles.
    (3)

  7. #137
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    San d'Oria
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    Laura Palmer
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    Ultros
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    Oh and

    6. Even with DX11 support, you're still going to clip through your hat.
    (2)

  8. #138
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    The overriding reason is most of the world is still on XP. MS made it so DX9 is the common denominator.

    They should support dx10/dx11 but don't expect that common denominator to go away for a very very long time.
    (1)

  9. #139
    Player

    Join Date
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    Uldah
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    Quote Originally Posted by kukurumei View Post
    The overriding reason is most of the world is still on XP. MS made it so DX9 is the common denominator.

    They should support dx10/dx11 but don't expect that common denominator to go away for a very very long time.
    Latest Valve poll showed that only 20% of steam users are not DX10 capable.


    Anyway. I'd settle for some OpenCL enabled Havok physics...

    http://www.youtube.com/watch?v=MCaGb40Bz58

    Hate my knees going through my hauby!!!1111111111eleven /ragequit
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  10. #140
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    San d'Oria
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    Laura Palmer
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    Ultros
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    Quote Originally Posted by Ilean View Post
    Latest Valve poll showed that only 20% of steam users are not DX10 capable.
    A poll of Steam users is not representative of the world at large. It is representative of Steam users who opted to take the survey. 90% of Steam users purchased Portal 2. Does that mean only 10% of the world hasn't played it?

    Steam and FFXIV are different markets.

    Most of the world is still on XP. Most people upgrade their computers on a 5-year cycle. Windows 7 came out in 2009, so XP still has 3 more years before it's archaic.

    S-E does need to enable DX10-11 support eventually, but DX9 is still plenty sufficient for graphics-based games (Witcher 2) in the hands of a capable developer. First priority though should be maybe finding a capable developer to handle the optimization.

    Quote Originally Posted by Ilean View Post
    Anyway. I'd settle for some OpenCL enabled Havok physics...

    http://www.youtube.com/watch?v=MCaGb40Bz58

    Hate my knees going through my hauby!!!1111111111eleven /ragequit
    Agreed.
    (1)

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