The change from DirectX 10 from 9 is already a huge difference. I'm kind of soaked to see how the game will change when the game right now already looks beautiful. Specially since the variation of terrain in 2.0 is very different.
The change from DirectX 10 from 9 is already a huge difference. I'm kind of soaked to see how the game will change when the game right now already looks beautiful. Specially since the variation of terrain in 2.0 is very different.
It should be noted that DX10 and DX1 give the developers the opportunity to make the game look better and be more efficient.... but all of that still hinges on the programmers and the engine
For instance, DX10 gives them the ability to use shader model 4.0 which allows for a higher number of pixel shader instructions
DX10 also uses texture arrays which use the efficiency of the GPU as opposed to CPU for texture swapping
All of that can make your game look better and it can make your game run more efficiently... but that doesn't necessarily mean it will
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