see the differences between directx9/11 in the crysis 2 trailer : http://www.youtube.com/watch?v=ON8fU...layer_embedded
a good demonstration?
see the differences between directx9/11 in the crysis 2 trailer : http://www.youtube.com/watch?v=ON8fU...layer_embedded
a good demonstration?
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
The particle shadows were cool....see the differences between directx9/11 in the crysis 2 trailer : http://www.youtube.com/watch?v=ON8fU...layer_embedded
a good demonstration?
And the water was awesome....
The thing is... DX11 just makes it possible.... you still have to actually implement these things in your game engine....
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.