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  1. #1
    Player
    Coldfire's Avatar
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    May 2011
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    Gridania
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    Nero Coldfire
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    Sargatanas
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    Goldsmith Lv 50
    As I posted in another thread there seems to be a compiler problem with the settings for memory management which limits the usage to 2GB. I do not know if this is intentional but it reduces the ability to preload content (which is to prevent sudden stuttering from hdd-loads). Adding DX11 support is no big deal (just a few code "Find and replace" actions) but that won't optimize anything. They would have to rewrite things like AO, DoF, Physics, etc. which is alot of work if you didn't write the original code. These optimizations will be useless for the PS3 version.
    (0)

  2. #2
    Player
    Rydin's Avatar
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    Mar 2011
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Coldfire View Post
    As I posted in another thread there seems to be a compiler problem with the settings for memory management which limits the usage to 2GB. I do not know if this is intentional but it reduces the ability to preload content (which is to prevent sudden stuttering from hdd-loads). Adding DX11 support is no big deal (just a few code "Find and replace" actions) but that won't optimize anything. They would have to rewrite things like AO, DoF, Physics, etc. which is alot of work if you didn't write the original code. These optimizations will be useless for the PS3 version.
    Isn't that typical for a 32-bit app that is not large address aware?
    Forgive me, I'm more of a hardware guy than a software guy and my programming (and 3D modeling) experience barely extend past brainbench And CompTIA
    (0)

  3. #3
    Player
    Coldfire's Avatar
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    Nero Coldfire
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    Sargatanas
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    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    Isn't that typical for a 32-bit app that is not large address aware?
    Forgive me, I'm more of a hardware guy than a software guy and my programming (and 3D modeling) experience barely extend past brainbench And CompTIA
    Yes, it's not set by default for 32-bit applications. But applications that use lots of resources should have it enabled. Sadly most devs just forget to set it :P
    (0)

  4. #4
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Coldfire View Post
    Yes, it's not set by default for 32-bit applications. But applications that use lots of resources should have it enabled. Sadly most devs just forget to set it :P
    I get you

    Quote Originally Posted by Reika View Post
    I thought DX10/11 was already popular.... its been avaliable for a good while now. ever since what... GTX XXX series and Raedon HD XXXX series?
    8800GTX and Radeon HD 2400
    (0)

  5. #5
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    Character
    Beat Daisukenojo
    World
    Hyperion
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    Conjurer Lv 51
    Quote Originally Posted by Coldfire View Post
    These optimizations will be useless for the PS3 version.
    As Crystal Tools is already in use on the PS3, the game is indirectly likely to already be heavily optimized for the PS3.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Coldfire View Post
    These optimizations will be useless for the PS3 version.
    That doesn't make DX10/11 utilization any less desirable or necessary.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Alegis's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Alegis Leqarna
    World
    Ragnarok
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    Goldsmith Lv 50
    Quote Originally Posted by Rentahamster View Post
    That doesn't make DX10/11 utilization any less desirable or necessary.
    It does. Alot of work which dont have any use for a (probably bigger) part of the community.
    (0)

  8. #8
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Alegis View Post
    It does. Alot of work which dont have any use for a (probably bigger) part of the community.
    A community that currently comprises a whopping 0% of the present user base.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    A community that currently comprises a whopping 0% of the present user base.
    Is there a way SE can be cost efficient and satisfy both the PC users and still accommodate the potential PS3 players?
    The potential PS3 player base could possibly be more rewarding financially...
    but you know what they say about a bird in the hand....
    (0)