I'm a bit disappointed, but I understand. I really hope this isnt the start of "PS3 limitations" excuses. Considering how much the success of this game depends on the console release and considering that the the PS3's successor will likely be announced by next year, they might be better off making it a "current gen.5" game like the 360 version of FFXI, to capitalize on the beginning of a new console cycle and allow for further expandability. I hope that after the disaster of the PC launch, SE will have learned not to try and rush the game out to beat a stupid deadline--we all know the speculation about FFXIV coming out to beat Cataclysm to market, but look how that worked out. Meanwhile Rift came out a few months after and is doing swimmingly--it's quality, not timing, that matters more in the long run.

Part of why FFXI hasn't been able to keep the player retention some other older MMOs have is because the "PS2 limitations" have had a major impact on the ability of the devs to update both the game mechanics and the game engine. I'm not privy to the inner workings of SE or Sony's new console, but I'd say it would be prudent to work on upconverting FFXIV for PS4, maybe as a launch title, and re-code the engine to work with DX11 as part of that. While they're at it they can switch the physics engine to one that can work via GPUs to keep the load off the CPU, and fix the fairly unimpressive water in the game. Considering how high the specs are for this game, they won't be losing many, if any players, especially if they retain DX9 support, and will be able to use the graphic upgrade and smoother running engine as a selling point for the relaunch.

Considering they're doing major work on the engine right now, wouldn't the best time to make these changes be now rather than having to come back to it later?