As far as I understand OpenGL is harder to program for if the hardware will vary alot, for PS3 its no prob because all PS3s are the same, but for PCs DirectX is much easier (and updated more) for a bigger variety of hardwareI've been thinking... SE is a console-oriented company and they obviously have openGL experience from programming for the PS3 (PS2, too? idk). So WHY are they forcing themselves to write the game in directX? openGL can do the same things DX does, and from what I saw, DX is more backwards than openGL, imho.
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