Edit:
GDI with the necro'ing, didn't even realize it.
Edit:
GDI with the necro'ing, didn't even realize it.
Last edited by Aver; 04-22-2012 at 11:51 PM.
im convinced your gay reinhart..............
Mmmk that came from no where LOL, must be someone I know from FFXI who hates me or something.
You really seem to hate me on this forums for some reason I can't understand LOL. First person to be on my black list I guess.
Just came in to see why this thread was necro'd and I see your post... lol
Last edited by Reinheart; 04-22-2012 at 11:25 AM.
Info's old.
Post retracted.
Last edited by Gramul; 04-22-2012 at 05:36 PM.
Man what's with all the necro threads these past few days...and the odd comments lol. Sublimen can't get a break...
=.=" stop necroing old topics.
Folks, this is an old response made before 2.0 was even public knowledge. Yoshida himself has since disconfirmed this statement. In one of the interviews he did after 2.0 was officially announced, he said that the dev team would be working to make FF 2.0 DX 10/11 compatible sometime after its release. He followed up by promising that this wasn't just lip service: they really would work to do it.
I'm too lazy to hunt down the interview. Maybe it was Blue Gartr's? If somebody else knows for sure and is less lazy than me, please post the link
Anyway, let's try to avoid getting our panties in a wad about out-of-date information.
EDIT: Ah, what the heck. Here's Yoshida's quote.
You can find this at the end of the first post if you click the following link.First thing, we're going to make sure ALT-TAB does not kill your game! [laughs] We're sorry it still happens!
The first thing, with this current graphics engine, is that you can't do things such as display more than 40 characters at the same time. That, to him (Yoshida), was nonsense. First, we wanted to start off by having an engine that covers that, and get rid old problems like that. We're making the new graphics engine such that if you have a high-end PC, we want you to be able to display tons of different characters and not have it tax your CPU. But we're also making it to where low-end PCs can also play it and have a similar experience without losing too much, without having to have that high-end PC. We hope to have that by 2.0. After the release of 2.0, getting it ready for DirectX 11 is the next step. We had the option of having DirectX 11 ready at release, but it would have made release later. So we wanted to get the new engine out and have this type of high quality for high-end/low-end. Then our next step is DirectX 11. And again, it was a priority thing. We had this schedule of how we wanted to remake the game in an unprecedented time of 2 years and to make that, we chose to do that first and then go to DirectX 11. But we do promise that we will do it. It's not one of those things where, "But well, yeah, 11, yeah, whatever blah blah..."
http://www.bluegartr.com/threads/107497-FFXIV-Naoki-Yoshida-Interview-Transcription
Last edited by Rane; 04-22-2012 at 05:15 PM.
I thought Yoshi-P mentioned specially that DX11 will be supported in 2.0 with the new engine...or did I mis-read something?
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