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  1. #221
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Coldfire View Post
    Tesselation actually can make the game run faster. The GPU has a seperate tesselation unit. They could reduce the default polygon count of all objects in the world and by applying tesselation near objects would still have more detail than they have now. You could even display more players at the same time.
    I never knew that, quite interesting, im tempted to redownload Crysis 2 to see how it'll handle with Tess on.
    (0)

  2. #222
    Player
    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    I would suspect that they could theoretically use tessellation to improve their "polygon shaving" technique even further http://www.youtube.com/watch?v=wc0ilSksWBQ.
    (2)
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  3. #223
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by viion View Post
    I never knew that, quite interesting, im tempted to redownload Crysis 2 to see how it'll handle with Tess on.

    You have an AMD card? Tessellation is NVidia's ace in the hole... The GTX cards (Fermi in particular) are built for it whereas AMD cards don't do it nearly as well
    (0)

  4. #224
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by Rentahamster View Post
    I would suspect that they could theoretically use tessellation to improve their "polygon shaving" technique even further http://www.youtube.com/watch?v=wc0ilSksWBQ.
    I don't know any of these stuff but looked up tessellation comparison video, pretty cool.
    http://www.youtube.com/watch?v=blZHGKTpS6I can tell at 1:25 the rocks looks more real + the building in the back.
    (2)

  5. #225
    Player
    Evangelus's Avatar
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    Mar 2011
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    Evangelus Seed
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    Ragnarok
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    Arcanist Lv 100
    another comparaison video : http://www.youtube.com/watch?v=lSfN7OTUOTA
    (0)
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  6. #226
    Player
    Coldfire's Avatar
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    May 2011
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    Gridania
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    Nero Coldfire
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    Sargatanas
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    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    You have an AMD card? Tessellation is NVidia's ace in the hole... The GTX cards (Fermi in particular) are built for it whereas AMD cards don't do it nearly as well
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    (0)

  7. #227
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    Yea, I learned the hard way with Metro 2033 and a Radeon HD 5870
    (0)

  8. #228
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    Pugilist Lv 70
    Quote Originally Posted by Coldfire View Post
    Highend NV cards have two tesselation units. But the computational power of the AMD cards is better. I think having a high tesselation performance is important for a DX11 gamer card since it's one of the two most important DX11 features. The other is DirectCompute which enhances postprocessing and other math on the GPU. I hope AMD learned from that and enhances the tesselation performance on their highend models some more.
    It's really a nil issue because nVidia purposely pushes devs to use unrealistic amounts of tessellation to make their hardware look better. Which is no doubt the reason AMD added an option in the CCC to limit tessellation levels.
    (0)

  9. #229
    Player
    Coldfire's Avatar
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    Nero Coldfire
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    Sargatanas
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    It's not unrealistic to use tesselation on all surfaces imho :P
    But nv pushing the devs to do some bad poop is true. PhysX (*puke*) is the best example and is hopefully someday the death of nv.
    (0)

  10. #230
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    I'm not really referring to using it on all surfaces which is fine, the problem is polygon density. There can only be so much detail in an area before you start needlessly crippling performance for very little gain.

    http://blogs.amd.com/play/2010/11/29...ation-for-all/
    (0)

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