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  1. #201
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Coldfire View Post
    As I posted in another thread there seems to be a compiler problem with the settings for memory management which limits the usage to 2GB. I do not know if this is intentional but it reduces the ability to preload content (which is to prevent sudden stuttering from hdd-loads). Adding DX11 support is no big deal (just a few code "Find and replace" actions) but that won't optimize anything. They would have to rewrite things like AO, DoF, Physics, etc. which is alot of work if you didn't write the original code. These optimizations will be useless for the PS3 version.
    Isn't that typical for a 32-bit app that is not large address aware?
    Forgive me, I'm more of a hardware guy than a software guy and my programming (and 3D modeling) experience barely extend past brainbench And CompTIA
    (0)

  2. #202
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Coldfire View Post
    These optimizations will be useless for the PS3 version.
    As Crystal Tools is already in use on the PS3, the game is indirectly likely to already be heavily optimized for the PS3.
    (0)

  3. #203
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coldfire View Post
    These optimizations will be useless for the PS3 version.
    That doesn't make DX10/11 utilization any less desirable or necessary.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #204
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rentahamster View Post
    That doesn't make DX10/11 utilization any less desirable or necessary.
    It does. Alot of work which dont have any use for a (probably bigger) part of the community.
    (0)

  5. #205
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alegis View Post
    It does. Alot of work which dont have any use for a (probably bigger) part of the community.
    A community that currently comprises a whopping 0% of the present user base.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #206
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    A community that currently comprises a whopping 0% of the present user base.
    Is there a way SE can be cost efficient and satisfy both the PC users and still accommodate the potential PS3 players?
    The potential PS3 player base could possibly be more rewarding financially...
    but you know what they say about a bird in the hand....
    (0)

  7. #207
    Player
    Join Date
    Mar 2011
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    4,948
    When taking into consideration the performance of the PlayStation 3 version
    The PS3 version isn't even out yet and we're already being subjected to its limitations. Great.
    (0)

  8. #208
    Player
    Coldfire's Avatar
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    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rydin View Post
    Isn't that typical for a 32-bit app that is not large address aware?
    Forgive me, I'm more of a hardware guy than a software guy and my programming (and 3D modeling) experience barely extend past brainbench And CompTIA
    Yes, it's not set by default for 32-bit applications. But applications that use lots of resources should have it enabled. Sadly most devs just forget to set it :P
    (0)

  9. #209
    Player

    Join Date
    Mar 2011
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    837
    More SE spin... they might as well've developed this game solely for console.
    (1)

  10. #210
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I thought DX10/11 was already popular.... its been avaliable for a good while now. ever since what... GTX XXX series and Raedon HD XXXX series?
    (0)

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