Fates are a good idea executed poorly. They are boring and tedious, am i right!? Is what we need is a fate that rewards dow/dom AND doh/dol, and is F-U-N. One good idea (i think) i had is a Base Defense Fate involving all jobs.
(1) Players will be awarded on their performance no matter the job (healers)
(2) Disciples of war and magic will be charged with protecting the base and holding off waves of enemies, while also protecting doh/dol
(3) Between waves, Disciples of land will have to "harvest" the battlefield for lumber and minerals to rebuild the base as dow/dom protect them from scouts.
(4) Disciples of hand will be charged with rebuilding, upkeep and expansions to the base.
(5) The waves will push for 10 minutes, followed by 5 minutes of downtime while dol are transported and doh can repair/expand the base. successful completion will grant you additional myth/philo/etc. doh/dol will be required to disable cannons, etc. just a thought but if you want it to happen, like this!