If I had it my way... I would just scrap the whole summoner skill set and replace the dots with more interesting pet interactive commands. So it plays more like, ya know, a summoner. Or maybe more support spells to buff and make summons more powerful. As it stands, summons to me are more of a gimmick. As an entity themselves, they are kind of weak and you don't really interact with them all that much. 90% of the time I am just keeping up dots and spamming Fester or Bane. I have always loved playing a Summoner class, but this is the first time I regret starting as one so severely. Now that's off my chest... Yeah, Tri-Disaster really is a disaster of a spell and Ruin II could do with a damage buff or something. I liked all of Ardan's points. Those would be welcome changes.