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  1. #21
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Even though I personally like Flash (AOE, uses MP rather than TP, can be used during pacification from Berserk, etc) it's not a must have. Provoke, on the other hand, is. Without Provoke you basically literally can't tank Thanatos in CT, EX Primals (even Garuda), or Turn 2 the normal way. Tank swapping mechanics require you to have Provoke and (I assume) there will be more of these in the future.

    Provoke is definitely a must, Flash not so much - though by having Provoke you'll also have access to Flash if you need it.
    Agreed. But I have to add that Flash is way more useful than any other skill you get from cross class (maybe with the only exception of Convalescence).
    It is useful to get instant aoe aggro while tanking/offtanking even before you're able to acquire the target. also if you just ended a sprint and have no tp.

    It gets less enmity then overpower, but it's all around you and doesn't require a target. just today I used it to take Caduceus clone before targeting it (it's an hard to target situation) because i didn't have steel cyclone ready and I was also sprinting after (I was far away popping add). I managed to save the healer with flash.

    And it's extremely useful when offtanking T1 ADS.

    I also use it to mantain enmity in wp speedruns to avoid finishing tp with overpower.

    however it was more useful before 2.1, when tp were an issue for war. now i don't finish them wuite often.

    Provoke is a must. You need it not only for tankswapping, but also to save healer/dps if you lose aggro (it may still happen when aoe pulling if dps don't assist).
    Not to mention it's a must for leveling, but well, you asked endgame.
    (0)

  2. #22
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by sybase View Post
    It always makes me laugh when people say provoke doesn't generate enmity. In that case benediction doesn't heal. Lol
    well, provoke doesn't generate enmity if you use it as fight starter or if you use it when you're first in enmity list.

    it may be even dangerous.
    pld/war starts fight with provoke -> tank gets damaged -> healer/Eos heals -> healer gets hate.

    provoke generates enmity only if you aren't first on enmity list.

    but provoke is a required skill. that's why SE needs to make gld learn it before lv 15, so any war has it.
    (0)

  3. #23
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Arcaloid View Post
    It's funny that SE said the cross class skills are not 'required' for the game.
    I'd like to see and example from SE to show us, in Garuda EX, how can a WAR pull the green plume without provoke, especially when it first come out.
    I agree that people should have all of their cross-class stuff, especially provoke and swiftcast, that said however...

    If SE made a video, they would have no double jobs, which means one warrior, one paladin.... the warrior main tanks, and the paladin gets to provoke the spiny. So there would be no need for a warrior to provoke a spiny... like.. ever.
    (0)

  4. #24
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Provoke is definitely mandatory. Not really a tank untill you get a 'taunt' - youre just a very durable damage dealer
    (0)

  5. #25
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    No one has mentioned Garuda Extreme yet? Provoke is the only method of taking the Spiny Plume off of a target.

    Provoke is also the only likely way to pull apart the second sister from Garuda (if the main tank takes the first + Garuda).

    Provoke is very likely needed to catch up to the main tank in T5 (after the adds in phase 1, or at any point if the main tank dies), unless they are managing their combos to stay just above the healers (if that's the case it's a serious DPS loss).

    Basically in any situation where there's two tanks (e.g. all of Coil and Extreme Primals and Crystal Tower), Provoke makes acquiring and swapping enmity much easier than having the other tank play a careful dance of enmity to make sure they are less than one combo above you. Even with Provoke, you usually want a charged up Skull Sunder or Butcher's Block to cast immediately to prevent the previous tank from re-taking enmity. This is especially so if, at any point, you are not targeting the same enemy as the main tank.
    (0)

  6. #26
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by YuriRamona View Post
    No one has mentioned Garuda Extreme yet? Provoke is the only method of taking the Spiny Plume off of a target.
    First reply did you read? You don't need Skull Sunder or Butcher's Block preloaded as long as the other tank knows you're taking aggro they should've stopped with their combo anyway.

  7. 01-17-2014 05:56 AM
    Reason
    d

  8. #27
    Player
    Shenon's Avatar
    Join Date
    Feb 2013
    Posts
    38
    Character
    Gode Shenon
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by YuriRamona View Post
    No one has mentioned Garuda Extreme yet? Provoke is the only method of taking the Spiny Plume off of a target.

    Provoke is also the only likely way to pull apart the second sister from Garuda (if the main tank takes the first + Garuda).

    (snip)
    First one yes, definitely.
    Second one not so much. I´ll pick up the Sisters with a BB Combo. First one when Garuda casts her Big AE Thing,second one when she reappears to summon her sisters,and then BB on my assigned Sister. even a uncombod BB works if she takes her Time...
    (0)

  9. #28
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    If you are my tanking partner and you don't have provoke, either you leave or I leave, no way around it you NEED provoke as has been said.
    (0)
    I play for fun, if you don't like it don't play it.

  10. #29
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    If you plan to tank any endgame content "Provoke" is required, even more important than Swiftcast on healers. You need it to pull spiny plume in Garuda EX, tank swap in Titan EX, Ifrit EX, Coil T2 etc. You should even have it for CT, especially for Thanatos (you should provoke off the other parties tank when your team turn invisible, you won't always have a PLD as the other tank unless you make your own group)
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

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