They need to redo all the TP move animations also, almost every TP move is exactly the same.
They need to redo all the TP move animations also, almost every TP move is exactly the same.
I think it would be very nice if the size/elaboration of the animations were dependant on damage/etc. My example of this is that a conjurer who lasts a weak Fire II spell will have a small puff of fire like what we have now. If however, that conjurer buffed his spell up and got a critical hit and a limitbreak the animation of Fire II would be quite large and specatular.
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