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  1. #11
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    right now the healing Limit Break (anything other than lvl 3) seems really weak. Also the tank limit break is pretty weak except in rare situations. So Limit Break is basically a DPS tool now, but the system could use some more flair. How about a skill tree for your character, for example a tank class could choose if their limit break reflected magic damage, or physical damage, or ....
    (0)

  2. #12
    Player
    Boots-365's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Locke Roughknight
    World
    Gilgamesh
    Main Class
    Lancer Lv 32
    I like the idea but they would have to implement voice tie it with linkshells
    (0)

  3. #13
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    IT would definitely be a great thing to add to this game to choose what you wanted your LB to do. It would certainly make the game more interesting and add individuality to your own character, to be sure.
    (0)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  4. #14
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    During the beta period, I suggested that SE should allow us to choose which tier of Limit Break we wanted to activate (and chain them together within say 10 seconds or else the whole gauge depletes) rather than the all-or-nothing system we have now. That way, we could have some really creative uses for LBs that rely on party strategy.

    Imagine the phase in the new Ultima Weapon hard mode where the Magitek bits spawn and Ultima calls down 4 airships to crash on the battlefield - the only safe zone is in the center, which is inevitably where the lasers point. Now imagine a party with 3 LB bars filled. What if the party was allowed to have the Black Mage pull Starstorm (Lv2) to wipe the majority of the bits and the tank pull Shield Wall (Lv1) to help survive the airship drops. Of course, under the current balance this would be laughably OP. But if SE tuned the battle to allow for these kinds of mechanics, it would force a party to make a decision about whether they wanted to be aggressive and focus on wiping out the bits for the next phase or be defensive and try to survive the airship crashes.

    This is just one idea I had off the top of my head, but the possibilities are endless. The battles themselves would have to be re-tuned, but I think it would open up a lot of strategic opportunities.
    (0)

  5. #15
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    They did try something along those lines in 1.0 didn't they? Not nearly as spectacular as what you're describing, but I wouldn't mind seeing it make a comeback.
    (0)

  6. #16
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by darios View Post
    Basically we want skill chain and the lengendary magic burst oh the fun memories
    Except that system was designed to be complex and deep and the players bastardized it down to only Distortion/Fragmentation and lv3 light, excluded anyone who could not open or close either, and basically said "F*ck you" to every element that was not ice or lightning.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Healing LB should apply buffs as well IMO.
    Tank, should apply a strong stoneskin like shield .
    (0)

  8. #18
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Maku View Post
    Impractical without some form of voice communication. If someone triggered the LB that threw me in the air while I was on BRD I would freak out unless I had ample warning. Then you have to take into consideration that the hardest fights in this game are only hard because of the massive emphasis on dodging mechanics. Cool idea and this game totally needs some kind of interaction since for the most part it feels as if you are playing solo in a party.
    It could be that the initiator gets some sorta marking on their head, and then its up to another player to ready that marking and initiate on their end to finish it off. It really wouldn't be that hard....fancier players wouodl even macro it with text and <se.#>

    I mean c'mon...people in ffxi initiated multiple player weaponskill chains with out voice chat....
    (0)

  9. #19
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by cearka View Post
    It could be that the initiator gets some sorta marking on their head, and then its up to another player to ready that marking and initiate on their end to finish it off. It really wouldn't be that hard....fancier players wouodl even macro it with text and <se.#>

    I mean c'mon...people in ffxi initiated multiple player weaponskill chains with out voice chat....
    I will give you that point but I was mainly talking about the being thrown in the air part. The "difficult" part of the battles is movement and that kinda movement would be so hard to time properly. More than likely it would just be another "we must use this at this time because it is the only time we can and it is most effective". It really wouldn't add anything but yet another scripted timing feature in battle that would become boring in a matter of days because it will become standard practice like all the other scripted battles.
    (0)
    可愛い悪魔

  10. #20
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Maku View Post
    If someone triggered the LB that threw me in the air while I was on BRD I would freak out unless I had ample warning.
    legitimately lol'd
    (0)

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