Quote Originally Posted by Kewitt View Post
You mean Merit_Points right?

Great system, but people found out what was best 95% of the time and customization went to, you need to put all your points into this to be the best, anything else is a waste.

I do see this type of system coming but the perks need to be very well balances and work well with each others. To the point where if you have 2 SCH in you're party it would be best if one was skilled one way and the other skilled a different.
I never played FF11 much so I didn't get to experience the system, but it looks like it just buff skills. What I'm suggesting is not straight up buffs, but something that changes how the skill functions or how the numbers are balanced. Make it more of the player's personal choice instead of shoving all your points into the abilities that will increase your DPS the most.

Of course, there will always be those players that will theorycraft what will be the absolute best, but the idea would be to come up with something that's reasonably balanced so that picking different talents than the next guy isn't going to hinder your ability to do your role.

Quote Originally Posted by Thorauku View Post
I'd rather have these bonus from armor sets rather than the skill itself, that way there wouldn't be a linear optimization towards the character.
The problem with making these part of armour set bonuses is that the player may not want the changed functionality. These aren't intend to just make the skill better.