Housing is a long term goal but everyone burst into an uproar over that. It's not even that long term. My FC of 4 people is already halfway to owning a medium sized house.

Housing is a long term goal but everyone burst into an uproar over that. It's not even that long term. My FC of 4 people is already halfway to owning a medium sized house.

For "standard" goals completing all content once.
Coil 1~5
EM / XM primals
Ultima, Thronmarch & Crystal Tower.
I still need to finish XM Titan/Ifrit & Turn 5, although I'm working on them if not hours every day.
Non-standard goals including crafting/gathering one of everything in the logs (expensive if not hard to do). Collecting one of every unique weapon or armor piece in the game (again not 'hard' just lengthy especially with loot lockouts in Coil / CT... and Myth cap ... and inventory limitations). Save money for personal housing & become an interior decorator! Collect all mounts / minions that are NOT unobtainable due to legacy / 1.0 / pre-order etc. bonus which I would have to obtain via out-of-game means.
I have a lot that I want to do, but nothing is pushing me to "go bigger / better". I have confidence my coil group can complete the content before us and just play a few hours every day usually working towards one thing or another and in no big rush.


This is a mmo.A MMORPG needs to have long term goals for players. And to me, this game doesn't have it.
But that could be my definition of how long a long term goal is. So I was wonder, how long do you all consider long term goals should be in MMORPGs?
And how short, short term goals are?
Long term goal I would would say is anything that takes more then 3 months of work to accomplish. 3 months of putting in maby 20-30hrs a week, not the 3-4hr a week some are doing now. So 350-360hrs of work towards 1 goal.
Midterm goal would be 2 weeks to 3 months
Short term anything less then 2 weeks.
Ultra casual anything less then 1 week.
In todays mainstream... people bitch when it takes more then 2hrs. So my view of longterm goal is also probally way way off from the majority of so called "Gamers" of todays era.
To comment on housing, I would love it being prohibitivly expensive. But it being that expensive with no ingame economy, no way to make money as a group, and the best way to make money is by allegan peice drops and mob gil in dungeons is laughable and a joke. So housing is longterm... but they gave no reasonable way to obtain it as a group which is what some of the rage is coming from. The rest is the casuals not liking it.



I'll admit I laughed hilariously when someone said the 2.0 relic quest was a long term goal.
That's one of my long term goals, but also only using duty finder, no pre-mades or friends helping. So yeah, it is a long term goal, as i never know what kind of group i will get, but have yet to get one who can beat it, for various reasons.
I've decided one of my long term goals is to get every single book in game (scholar, arcanist, summoner). I want a library! I wish i had a personal house, like a wizards tower, that i could put them on shelves, but my plan is to get a copy of each, store on retainer until another way to comes out, and none can be bought easily. I must either get them as drops, or make them. This will take me a while, and i have a feeling that when i do get that last one, another one will come out.
I think there should always be something that's out of reach to keep you playing. Something you're always striving for, that may be easy for certain others or a certain group but not necessarily for you. Short term goals and instant gratification are great, sure, but there's gotta be something that keeps you coming back (not just dailies, not just time gated content, etc).
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