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  1. #9
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The pressure play is rather weak especially compared to abilities such as Fetter or Jumps or long ranged attacks concerning gld/pld vs healer, which is an issue with the weaker offensive side of the class. Healers easily kiting gld/pld isn't anything new and I'd have the same issue whenever I roll paladin (especially SCH) which leads me to believe that we're really there because duty finder demands it and the only role left for us is attacking a healer.

    Having been burned down pretty fast with cover and without the cover glitch leaves something to be desired such as a properly established game play vs pigeon hole roles, and that's why it feels as though something is severely lacking.


    *edit*
    Quote Originally Posted by Sunako View Post
    paladin can be really good if u have good coordination.. they have stun without any kind of cd and 6 sec duration? u can stun 10 sec total each target then swap another target. Like if u play with black mage u can do instant pvp sleep healer -> healer purify(if not some1 will die) -> swiftcast sleep -> paladin stun nuke target -> blm can free nuke 4 - 10 sec and target will most likely die -> when 15 sec sleep is over paladin can do another 10 sec stun(then blm have another chance nuke 10sec) for the healer and in that time healer should die.
    One issue with stun is that it stops you for 6 seconds but i can only act within the 4~4.5secs and do 2 combo moves or 4 combo moves then wait to stun again. When i use glory slash+that other one+impulse x2/fast+savage that's a majority of my burst done right then and there. Most clothies would be down to about 60% or 45% depending on crits which moves me into stun #2 which is 3 secs but i have to either rush my stun or pace out attacks to stop casts if they don't run. If i am down to stun #3 i find that 95% of casters warp/sprint/pvp ability on that spot which causes me to babysit and under those conditions i only have the option to wait for 8 secs or move on to a nearby target which allows cancel room for the caster.

    This is lack of independence, unlike other classes, is a linchpin that only works when there's coordination--something that rarely works in pug cue. It's the game play is the elephant in the room and gld/pld issues aren't glaringly obvious to the average player, but anyone who looks at icons or understands this easily kites/binds/heavies paladin all day. As long as i don't lag i find as a whm i can keep a paladin on my back for ages and heal my team easily.
    (1)
    Last edited by Fyreus; 01-16-2014 at 03:48 AM.
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.