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  1. #1
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    What GLD/PLD lacks

    It really lacks party protection and 'threat'. There's a reason we're at the botton of the list. So now looking into non-combative abilities:

    Cover gets me killed frequently. The only reason i'd go to cover people is if someone needs to hard cast a raise or recover from a bad situation, and i find myself eating a flurry of damage that Bulwark cannot block. I don't care to roll PLD but the times i do to test something new, it's pretty lame.

    My heals... well... i could have sworn they used to wake people on 2.1 release day. The class + job has a Mind hard cap of 201 and 196 and we can't raise it with melding and we don't have traits while DPS such as black mage and summoner do to my knowledge.

    My defensive buffs are great and amazing and badass and only get used when i'm the last man standing. Sweet, right? So far the only abilities i can depend on is Awareness and Tempered Will (which could use a timer reduction).

    The development and battle team did an amazing job at planning out this tank class in endgame dungons and even thought about limiting it's sources of damage, however it seems as though they were selectively testing some (just like pld and war in coil) classes as opposed to all the classes in the pvp planning stages.

    While i don't care to propose a ton of new abilities with special names, i would like to propose adding/augmenting pld/gld to some abilities that are beneficial to the party and we could use more of:

    Esuna
    Manual off GCD use of Shield Swipe
    Cover fix (so that i don't have my targets def rating)
    3 sec silence
    Turn Sentinel into an aura
    (0)
    Last edited by Fyreus; 01-15-2014 at 05:10 AM.
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  2. #2
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    The Paladin right now is an expendable role, functioning as pressure DPS and a general agitator/initiator.

    Cover is fine as is. You're intercepting damage that could possibly kill a teammate who is usually a priority target (healer, SMN, BLM). When used properly it can completely shut down a blitz attempt of three melee using all cooldowns + Full Swing, while the covered player is allowed to freecast for its duration.

    Cure is really only a desperation spell, being a cross-class ability and not in the Paladin's moveset. I don't see this changing.

    Bulwark can trigger Shield Swipes which can pacify an enemy melee, but I agree that Rampart and Sentinel could be given nuances in the arena.

    The single biggest change that could balance Paladin, phase Marauders out and bring Warriors back to parity is to allow enmity-increasing abilities to force target on the tank. This would also make Fending accessories viable over stacking STR/Striking pieces.
    (1)

  3. #3
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I wouldn't mind a forced target change with Provoke or something like they did in XI and some other games but the cover thing is really broken. In fact i find myself switching off of any target i see and onto the covered target if i catch them using cover to make sure the pld goes down. As far as shield swipe i think they need to change it as the only way to trigger it is to get attacked and no one attacks paladin or gladiator to activate it when needed. That would help immensely when DPS pile onto 1 target. I'll have to make a video showing death by cover to explain what i mean.
    (0)
    Last edited by Fyreus; 01-15-2014 at 06:33 AM.

  4. #4
    Player
    Djlovedrop's Avatar
    Join Date
    Sep 2013
    Posts
    117
    Character
    Dj Lovedrop
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Cover is amazing. I rather run with a paladin over a marauder any day. Thats just my opinion. I have also seen PLDs do amazing damage. Sure no burst like a marauder but they are more utility then damage. Think after a marauder has after he pops all his cds...nothing where a paladin still has chain stuns and makes switching targets easy kills. Just my 2 cents
    (1)

  5. #5
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Djlovedrop View Post
    Cover is amazing. I rather run with a paladin over a marauder any day. Thats just my opinion. I have also seen PLDs do amazing damage. Sure no burst like a marauder but they are more utility then damage. Think after a marauder has after he pops all his cds...nothing where a paladin still has chain stuns and makes switching targets easy kills. Just my 2 cents
    This. Usually run BRD/Pally/BLM and our PLD would consistently put out the same damage as me or at least close to it. Plus sleep leading to purify then --> chain shield bash = beautiful

    Pally > MRD all day errr'day
    (0)

  6. #6
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Epistane View Post
    Pally > MRD all day errr'day
    I agree. A well played Pally is more beneficial to a team than a MRD. Problem is MRD is easy and FOTM, so not many capable PLDs float around since the effort required to master them is greater.
    (0)

  7. #7
    Player
    Gantzdx09's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Gantz Nostromo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Paladin is great on Pressure play, and disabling the enemy team's healer, Cover is a good skill as well, I often play Mara/Pala in PVP, depends on my premade party composition.
    (0)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    paladin can be really good if u have good coordination.. they have stun without any kind of cd and 6 sec duration? u can stun 10 sec total each target then swap another target. Like if u play with black mage u can do instant pvp sleep healer -> healer purify(if not some1 will die) -> swiftcast sleep -> paladin stun nuke target -> blm can free nuke 4 - 10 sec and target will most likely die -> when 15 sec sleep is over paladin can do another 10 sec stun(then blm have another chance nuke 10sec) for the healer and in that time healer should die.
    (0)

  9. #9
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The pressure play is rather weak especially compared to abilities such as Fetter or Jumps or long ranged attacks concerning gld/pld vs healer, which is an issue with the weaker offensive side of the class. Healers easily kiting gld/pld isn't anything new and I'd have the same issue whenever I roll paladin (especially SCH) which leads me to believe that we're really there because duty finder demands it and the only role left for us is attacking a healer.

    Having been burned down pretty fast with cover and without the cover glitch leaves something to be desired such as a properly established game play vs pigeon hole roles, and that's why it feels as though something is severely lacking.


    *edit*
    Quote Originally Posted by Sunako View Post
    paladin can be really good if u have good coordination.. they have stun without any kind of cd and 6 sec duration? u can stun 10 sec total each target then swap another target. Like if u play with black mage u can do instant pvp sleep healer -> healer purify(if not some1 will die) -> swiftcast sleep -> paladin stun nuke target -> blm can free nuke 4 - 10 sec and target will most likely die -> when 15 sec sleep is over paladin can do another 10 sec stun(then blm have another chance nuke 10sec) for the healer and in that time healer should die.
    One issue with stun is that it stops you for 6 seconds but i can only act within the 4~4.5secs and do 2 combo moves or 4 combo moves then wait to stun again. When i use glory slash+that other one+impulse x2/fast+savage that's a majority of my burst done right then and there. Most clothies would be down to about 60% or 45% depending on crits which moves me into stun #2 which is 3 secs but i have to either rush my stun or pace out attacks to stop casts if they don't run. If i am down to stun #3 i find that 95% of casters warp/sprint/pvp ability on that spot which causes me to babysit and under those conditions i only have the option to wait for 8 secs or move on to a nearby target which allows cancel room for the caster.

    This is lack of independence, unlike other classes, is a linchpin that only works when there's coordination--something that rarely works in pug cue. It's the game play is the elephant in the room and gld/pld issues aren't glaringly obvious to the average player, but anyone who looks at icons or understands this easily kites/binds/heavies paladin all day. As long as i don't lag i find as a whm i can keep a paladin on my back for ages and heal my team easily.
    (1)
    Last edited by Fyreus; 01-16-2014 at 03:48 AM.
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  10. #10
    Player
    Gantzdx09's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Gantz Nostromo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Haha, yeah being kited sucks, however i love chasing after healers, I love to be able to pop Sprint when they stop running because they were thinking that I wont chase them, if they do stop, i pop sprint then pop an item restoring TP, or the PvP skill that restores TP, then stun them, it really annoys them alot haha, what I hate is being binded >.> that's what i hate more than sleep/kite/stun.
    (1)

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