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Thread: T5 on PS3

  1. #61
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by LiadansWhisper View Post
    -
    It CDs very quickly just so you can't literally super spam. It's like half a second, even less. It does cooldown real quick.

    Also, as you yourself said, you have to wait to heal again if you use mouseover. This means that you have no real tactical advantage at all by doing on the mouseover, other than it being what you're most comfortable with. Anyone playing on a controller can still effectivelly heal at the same speed and efficacy as you. How can this be called a "limitation", when it has zero impact on performance?

    This does not affect a controller player in any negative way that could warrant not wanting him as the healer, or make him unable to heal with the same efficacy as a kb/m healer.
    (1)

  2. #62
    Player
    Tupsi's Avatar
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    Feb 2012
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    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by lujate View Post
    Interesting... I'd never thought of that.
    GCD is here to simply emulate a certain other MMO and the style of systems they went with (we didn't have GCD in 1.x and both were supported (KB/M and Gamepad)), almost no other MMO uses GCD and most support gamepads.
    (1)

  3. #63
    Player
    Staris's Avatar
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    Sep 2013
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    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by AdvancedWind View Post
    This does not affect a controller player in any negative way that could warrant not wanting him as the healer, or make him unable to heal with the same efficacy as a kb/m healer.
    Ill say it again. Lustrate one target, heal another, pet heal a third. within a gcd (controller will do it slower and even milliseconds CAN matter).

    Second. If your always waiting for your next GCD your doing it wrong. Timing the heals is very important to reduce overhealing and improve mana eff. For example.... holding a cast for a fraction of a GCD in order to heal immediately after a big hit (mountain buster, death sentence ect) can prevent deaths. If your just spamming on cooldown chasing GCDs your not performing optimally sorry. And within this switching targets FASTER via mouse over macroes can save lives when the GCD is held. Even when the GCD is not held... if you change your mind milliseconds before the next GCD... the target switching on a controller will cost you time, a MO will not.

    Yes current content it is largely irrelevant because you can outgear and under perform and kill things, but on cutting edge content and non ideal group gear/comp (most people learning) every advantage helps.
    (0)
    Last edited by Staris; 01-16-2014 at 11:44 PM.

  4. #64
    Player
    BlackThought's Avatar
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    Aug 2013
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    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    PS3 player here. I have downed Twintania and I play a melee DPS job (DRG) and one other person in my raid group (BLM) is also a PS3 player. For weeks and weeks divebombs were hit-or-miss. If you're on PS3 and you're having issues with divebombs, it ain't PSN. It ain't your ISP. It's that stock HDD. Get a SSD and, trust me, your whole FFXIV life will improve.

    The only role I really think PS3 would be a huge crutch to on T5 is healing. Short of that, though, get an SSD and be well.
    (0)

  5. #65
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Staris View Post
    -
    Damn, lost my message. w/e, short version:

    The game is not designed around that speed. The GCD example I used was just that, an example to show that this game is not designed around needing such speed, never said I wait every GCD. There's no fight where being able to heal 3 targets a bit faster on kb than on controller will make or break a fight, regardless of your gear. There's 1-2seconds + between every attack used by every monster in this game, including twintania. There's no fight where I have to suddently switch from the tank to other member instantly or the other members dies. He is either killed outright or has a good 2+ seconds before anything else comes his way. I can do several laps across all party members before healing him in time and everyone will be okay. Even when multiple enemies are involved like T4, this never, ever happened, since day 1.

    You're driving a ferrari on a road that limits you to 30mph/h. Was that done deliberately to even the ground between controller and kb/m players? Possibly, that's debatable. The point is that how the game is.

    Call me when there's content where multiple targets are being hit at once within <0.5 seconds and either you can instantly reach everyone or everyone dies, and a controller healer really can't deal with that, and then we talk. I might even switch to kb/m. The game is just not designed that way.
    (1)
    Last edited by AdvancedWind; 01-17-2014 at 02:52 AM.

  6. #66
    Player
    Tupsi's Avatar
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    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Staris View Post
    Ill say it again. Lustrate one target, heal another, pet heal a third. within a gcd (controller will do it slower and even milliseconds CAN matter).
    Nope, Nope and nope. Then again I know how to utilize macros.

    Quote Originally Posted by AdvancedWind View Post
    Damn, lost my message. w/e, short version:

    The game is not designed around that speed. The GCD example I used was just that, an example. There's no fight where being able to heal 3 targets a bit faster on kb than on controller will make or break a fight. There's 1-2seconds + between every attack used by every monster in this game, including twintannia.

    Call me when that changes, and I'll concede
    This. Everything is on a timer basically, literally, a timer. That is the nature of scripted fights. Splitting heals on 3 targets every single time means you're more than likely carrying another healer...
    (0)
    Last edited by Tupsi; 01-17-2014 at 02:39 AM.

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