Quote Originally Posted by GreyJorildyn View Post
I feel like the majority of people who dislike BRs haven't experimented with it enough or at all.
Basically this. It's boring and unimaginative, but it's very useful for bigger stuff or when you want to do smaller sp grinds.

A few tips (never bothered before since it's being redone, but hey why not):

-Physical/Magical defense debuff typically isn't worth it.

-^ this is true because constantly rolling damage BRs increases your damage substantially more than taking the time to debuff. It also allows melee to have a bit more time to TP.

-Loading later in the BR does increase your damage. The catch to this, is that if you're early in the BR, you can pop a WS immediately after using the one you have loaded in BR and still get the damage bonus. Typically, this is more damage overall than one big WS near the end of the BR. This is particularly fun on ARC if you load trifucate right before the BR starts, so you can pop a multishot with damage bonus at the end. Bringing me to my next point...

-You don't have to load into the BR to get the damage bonus. Simply using an attack during the BR will still give you the damage bonus. This is key because...

-If you have a full prty, or close to it, assign specific people to the BR (melee that TP the fastest, typically LNC). Have everyone else WS and nuke outside of the BR using timing as was stated above. This allows those outside of the BR to continue to TP which = more DoT, more TP, more WS, etc. It also frees up mages to continue to debuff/DoT/heal.

Those are just a few off the top of my head that may help a bit.