LOOK YOU ARE CLEARLY NOT SEEING THE ISSUE HERE !
If I que for a game in progress I want a game in progress not one that isn't .
So maybe they need to make it so when you que for game in progress you actually get one . Problem solved .
LOOK YOU ARE CLEARLY NOT SEEING THE ISSUE HERE !
If I que for a game in progress I want a game in progress not one that isn't .
So maybe they need to make it so when you que for game in progress you actually get one . Problem solved .
Tanks dropping queue can be horrible. Just the other day, was queuing with with a group, and well, the following two pictures are from the 2nd time we had to go through the spam before we could get in.
They really should put a 1-5 minute cooldown on duty finder if you withdraw. The join in progress is not intended to be a way to skip bosses to try to get to the last boss faster, and fishing for groups in progress is abuse of the system.
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Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
It is not always the tank that withdraws and they should separate the in-progress and the not in progress. Now a ban for constant withdraws is never going to happen, because it is simply unreasonable and in no way violates anything in the ToS. Perhaps a withdraw should give a 5 min wait penalty, but again unreasonable because most of the time a DPS falls asleep waiting for a queue because their wait timer is insane, so cannot really do that. Also, would like to point out that maybe say idk someone may have their tank withdraw while in the dungeon. So then they ask someone in FC/LS to try to jump into their run so they can finish, is it right to go after a player who is trying to help someone? The system itself is flawed, cannot take it out and really cannot fix it. Maybe a true solution to this issue would be to show a list of all the duties currently in progress and have someone click into it would help, but in all honesty having something like that would probably crash the game. Maybe they should have it so you can invite players from FC/LS/FL while in a dungeon.
A true solution for such a problem does not exist.
Separate queues:
- Pros: People can choose which queue they want to queue for. This removes the chance that people sniping for specific dungeon bosses will not affect those in the fresh progress queue.
- Cons: There is a high chance people will only queue for in-progress ONLY. After all, why would anyone ever queue for a fresh dungeon run, when sniping and getting the last boss is a quick and easy 5 minutes Mythology/CT loot. Those who queue for fresh progress might get stuck with longer waiting times.
Ability to invite FC/LS members from dungeons:
- Pros: An easier way of getting people to fill up ranks to continue the dungeon run.
- Cons: There is the possibility that I can vote kick a pug from the group, to replace with a friend who wants in, either for loot or Mythology tomestones, or simply because they're suddenly available to join their friends. These forums have already shown that we are not above vote kicking people for personal reasons not listed in the vote kick reason options itself.
Lock-out people from joining in-progress if they are withdrawing too many times:
- Pros: Reduces the rate of boss sniping. More people will queue for fresh dungeons.
- Cons: Higher duty abandonment rates. Can be rather frustrating if you spent 60 minutes in a dungeon, and you're only up to a certain boss, but not far enough in the dungeon, for people to want to "snipe and get in to help anyway".
Showing dungeon runs in progress and allowing people to pick which dungeon to join:
- Pros: Quick and easy...if you are sniping to begin with.
- Cons: Good luck to all the fresh progress parties, or those stuck at the first boss. I expect abandonment rates to be higher as well, as when someone leaves, the chances of someone joining them in that particular point of progress is extremely low, unless they are at the last boss.
Hiding dungeon progress:
- Pros: Since you don't know what you get into, you're really just blind queueing. Both queues will have fair game onto which individual joins which instance.
- Cons: If I don't like it, I leave. Not only does this place a 30 minute penalty on the individual who left, which reduces the pool of available players (significantly tanks, since they're always in demand), this means that over time, more parties will be stuck. Queue times might also end up being longer. Not a real big impact con, but this option is definitely one of the better suggestions I've seen.
As I mentioned in an earlier post, you have to decide which problem is the greater one, and seek to curb that, while minimizing the impact such a solution will have on the problems on the opposite end. No true solution exists, there will be a positive impact, and a negative impact. We simply have to pick the option that generates the biggest positive impact, while minimizing the negative impacts.
One of the ways this issue can be addressed is if there were more people playing tanks. Tanks have the biggest power when it comes to dungeon queues, because there's always going to be a shortage of tanks. I really don't know how you can fix this tank shortage problem however, since playing a tank (or not) is really down to personal preference. If there were a bigger balance for all jobs in terms of number of players, dungeon queues would be equally fast for all classes, alas this is not the case as we can see.
Last edited by juniglee; 01-16-2014 at 12:00 PM.
Why don't you just do what other games do?
DON'T TELL PEOPLE IF THE INSTANCE IS IN PROGRESS OR NOT.
If you check the mark to "allow in-progress groups" in every single game I've ever played, the game does not effin' tell you where the group is. You just zone in, and then the people in the group tell you where they are.
Don't separate the queues, because that'll just make queue times terrible for everyone.
I think they should separate them . It takes forever to get a in progress group , im sick of having to withdraw from ones that aren't in progress .
note: I just got Haukke Manor HM (3/4) it took about 5 minutes of fishing for in progress. A lot of withdrawing from not in progress dungeons .
Also I am sorry for people who get que pop ups from people who aren't looking for not in progress games . That is why I hope they separate the ques for everyones piece of mind.
Last edited by Grailer; 01-17-2014 at 10:23 AM.
No, you only want separate queues so that you can get in and out quickly. That is NOT what in Progress is for. It is only there to help the stranded. That tank you rep'd, he had to eat a 30 minute time out because he quit... YOU should have to be penalized for your '5 minutes of fishing' too. Haukke Manor HM only takes about 30 mins (or under) with a skilled party. The final boss isn't the dungeon. People who only care to get the final loot/tomes and then get out to do it again are abusing the In-progress feature.
But you know what: If they DO separate the queue, then ironically, BOTH sides will have to wait longer...because I mean, YOU think it's okay to be selfish and only care about grabbing the quick loot/cash at the end, what happens when everyone else thinks the same? Then who's going to do the first 2/3's of the dungeon for you so you can just waltz in and get the easy reward? No one. And if no one enters, then no one can rage-quit. If no one rage-quits, then you can't get an 'in-progress queue'
I'm starting to think that they should just make every mob drop a tome... then people'd actually, I don't know, PLAY the GAME. Not the other players.
But really, they don't need to punish people for spam queuing, they just need to allow you to select like you can now, but make your entrance blind so you don't know what you're getting. Then at least, people like you would have to either clear the dungeon (which takes less than 30 mins many times) or eat a 30 minute penalty.
You do realize if they didn't show a run was in progress and a tank wanted a almost finished one someone would just force dc just to be kicked from the party log back in with no 30 min debuff and try again if they didn't want a fresh group. Then you be on here complaining about tanks that dc at the start of a fresh run.
I logged out last night after giving up trying to get into a queue for CT and getting queue/withdraw notices over 30+ times. Today, I log in and try to do Duty Roulette: High level... same thing, I went up to 16 withdraw notices before I logged out. I am now contemplating quitting entirely until this kind of thing changes. This issue in the duty finder, coupled with poor player attitudes, disrespect and morale has worn down my patience and will to play this game.
There will probably be several replies to my post flaming me, or telling me to quit crying about it, and that is fine by me, I wont be around to read it, I just wanted to post my remarks in hopes that both the following happen: SE changes DF queue processes for those players still around, and also I hope player morale/etiquette improves. I have my doubts on the latter.
Good luck to the rest of you, may your patience and willpower be stronger than mine.
Because duplicate threads are popping up on the subject and this has the most pages, thought I should bring it to the top.
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