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  1. #11
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    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by synaesthetic View Post
    That just encourages toxic, greed-driven behavior.
    Seems to me this doesn't need any more encouragement, SE already did that with asinine gear acquisition requirements and dungeon entry mechanics.

    In this case it's the back-loading of rewards on the last boss that's crass, they obviously should be spread over the entire dungeon .. except doing that kills pretty much any incentive to join 'in progress' groups, which is presumably why SE end-loaded on the last boss .. which causes the toxic behaviour we have now.

    It's an un-squareable circle, fix one thing, break another. Ultimately it's due to SE making gear acquisition such a painfully, drawn-out and tedious process that it encourages people to find the path of least resistance and be jerks to everyone else in the process.
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    Last edited by KraggyKor; 01-17-2014 at 11:19 PM.