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  1. #271
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vanidin View Post
    I typically queue as healer so I usually switch to a different job to xp or something while waiting for a queue to pop, so maybe I'm just less sensitive to how long it takes?
    Yeah for DPS classes there's the very real chance of being shunted back to what seems like the start of the queue when the group fails to enter properly.
    (2)

  2. #272
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by blowfin View Post
    Yeah for DPS classes there's the very real chance of being shunted back to what seems like the start of the queue when the group fails to enter properly.
    Especially when premade groups queue for their last or last few members. Then you are kicked off.
    (2)

  3. #273
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    LOOK YOU ARE CLEARLY NOT SEEING THE ISSUE HERE !

    If I que for a game in progress I want a game in progress not one that isn't .

    So maybe they need to make it so when you que for game in progress you actually get one . Problem solved .
    (0)

  4. #274
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Tanks dropping queue can be horrible. Just the other day, was queuing with with a group, and well, the following two pictures are from the 2nd time we had to go through the spam before we could get in.

    They really should put a 1-5 minute cooldown on duty finder if you withdraw. The join in progress is not intended to be a way to skip bosses to try to get to the last boss faster, and fishing for groups in progress is abuse of the system.



    (6)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  5. #275
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Tridus1x View Post
    *removed childish insults*

    Also for the second time, only separation of queue's for this system would be acceptable. Adding a separate queue along with what we currently have will spread things out far too much, thus making queue times longer. Oh wait you haven't thought that far ahead it seems.

    So when you don't comprehend what you read and can't understand a conversation, you just mimic and then repeat what you said previously and then insult the other poster because you think it somehow makes you correct?

    In any case, I'll try to explain in simple terms so you can understand:

    The suggestion is to give a Deserter Penalty (that is the 30 minute lockout in which you can't join the Duty Finder queue) to people who withdraw from queues or let the timer run out three times consecutively. I only suggested the ban for repeat offenders (and it's a separate issue from the deserter penalty), because that's what MMO companies do to people who repeatedly break rules and abuse other players... they ban them. If you're insulting me and the suggestion because you're afraid of being banned because you abuse others by constantly withdrawing, that's just sad and only proves that a ban would be an effective disincentive.

    And once again, I already explained why separating the queues completely isn't an acceptable solution. Certainly they should have a separate "In-Progress Only" option, but they need the current one as well. And no, you are wrong about it negatively affecting queue times. All it would do is eliminate the people who are already wasting other people's time by constantly Withdrawing from queue until they get an In-Progress one. So it wouldn't increase queue times at all, it would actually shorten them because all that time wasted accepting and withdrawing over and over again wouldn't happen. And losing those people from the "regular" queue wouldn't matter because they never join anyway. Might want to be careful about accusing others of not thinking things through... makes for quite amusing irony.
    (1)
    Last edited by Kaedan94; 01-16-2014 at 10:56 AM.

  6. #276
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    It is not always the tank that withdraws and they should separate the in-progress and the not in progress. Now a ban for constant withdraws is never going to happen, because it is simply unreasonable and in no way violates anything in the ToS. Perhaps a withdraw should give a 5 min wait penalty, but again unreasonable because most of the time a DPS falls asleep waiting for a queue because their wait timer is insane, so cannot really do that. Also, would like to point out that maybe say idk someone may have their tank withdraw while in the dungeon. So then they ask someone in FC/LS to try to jump into their run so they can finish, is it right to go after a player who is trying to help someone? The system itself is flawed, cannot take it out and really cannot fix it. Maybe a true solution to this issue would be to show a list of all the duties currently in progress and have someone click into it would help, but in all honesty having something like that would probably crash the game. Maybe they should have it so you can invite players from FC/LS/FL while in a dungeon.
    (1)

  7. #277
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by WiseWolfHolo View Post
    It is not always the tank that withdraws and they should separate the in-progress and the not in progress. Now a ban for constant withdraws is never going to happen, because it is simply unreasonable and in no way violates anything in the ToS. Perhaps a withdraw should give a 5 min wait penalty, but again unreasonable because most of the time a DPS falls asleep waiting for a queue because their wait timer is insane, so cannot really do that. Also, would like to point out that maybe say idk someone may have their tank withdraw while in the dungeon. So then they ask someone in FC/LS to try to jump into their run so they can finish, is it right to go after a player who is trying to help someone? The system itself is flawed, cannot take it out and really cannot fix it. Maybe a true solution to this issue would be to show a list of all the duties currently in progress and have someone click into it would help, but in all honesty having something like that would probably crash the game. Maybe they should have it so you can invite players from FC/LS/FL while in a dungeon.
    A true solution for such a problem does not exist.

    Separate queues:
    - Pros: People can choose which queue they want to queue for. This removes the chance that people sniping for specific dungeon bosses will not affect those in the fresh progress queue.
    - Cons: There is a high chance people will only queue for in-progress ONLY. After all, why would anyone ever queue for a fresh dungeon run, when sniping and getting the last boss is a quick and easy 5 minutes Mythology/CT loot. Those who queue for fresh progress might get stuck with longer waiting times.

    Ability to invite FC/LS members from dungeons:
    - Pros: An easier way of getting people to fill up ranks to continue the dungeon run.
    - Cons: There is the possibility that I can vote kick a pug from the group, to replace with a friend who wants in, either for loot or Mythology tomestones, or simply because they're suddenly available to join their friends. These forums have already shown that we are not above vote kicking people for personal reasons not listed in the vote kick reason options itself.

    Lock-out people from joining in-progress if they are withdrawing too many times:
    - Pros: Reduces the rate of boss sniping. More people will queue for fresh dungeons.
    - Cons: Higher duty abandonment rates. Can be rather frustrating if you spent 60 minutes in a dungeon, and you're only up to a certain boss, but not far enough in the dungeon, for people to want to "snipe and get in to help anyway".

    Showing dungeon runs in progress and allowing people to pick which dungeon to join:
    - Pros: Quick and easy...if you are sniping to begin with.
    - Cons: Good luck to all the fresh progress parties, or those stuck at the first boss. I expect abandonment rates to be higher as well, as when someone leaves, the chances of someone joining them in that particular point of progress is extremely low, unless they are at the last boss.

    Hiding dungeon progress:
    - Pros: Since you don't know what you get into, you're really just blind queueing. Both queues will have fair game onto which individual joins which instance.
    - Cons: If I don't like it, I leave. Not only does this place a 30 minute penalty on the individual who left, which reduces the pool of available players (significantly tanks, since they're always in demand), this means that over time, more parties will be stuck. Queue times might also end up being longer. Not a real big impact con, but this option is definitely one of the better suggestions I've seen.

    As I mentioned in an earlier post, you have to decide which problem is the greater one, and seek to curb that, while minimizing the impact such a solution will have on the problems on the opposite end. No true solution exists, there will be a positive impact, and a negative impact. We simply have to pick the option that generates the biggest positive impact, while minimizing the negative impacts.

    One of the ways this issue can be addressed is if there were more people playing tanks. Tanks have the biggest power when it comes to dungeon queues, because there's always going to be a shortage of tanks. I really don't know how you can fix this tank shortage problem however, since playing a tank (or not) is really down to personal preference. If there were a bigger balance for all jobs in terms of number of players, dungeon queues would be equally fast for all classes, alas this is not the case as we can see.
    (1)
    Last edited by juniglee; 01-16-2014 at 12:00 PM.

  8. #278
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Why don't you just do what other games do?

    DON'T TELL PEOPLE IF THE INSTANCE IS IN PROGRESS OR NOT.

    If you check the mark to "allow in-progress groups" in every single game I've ever played, the game does not effin' tell you where the group is. You just zone in, and then the people in the group tell you where they are.

    Don't separate the queues, because that'll just make queue times terrible for everyone.
    (7)

  9. #279
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I logged out last night after giving up trying to get into a queue for CT and getting queue/withdraw notices over 30+ times. Today, I log in and try to do Duty Roulette: High level... same thing, I went up to 16 withdraw notices before I logged out. I am now contemplating quitting entirely until this kind of thing changes. This issue in the duty finder, coupled with poor player attitudes, disrespect and morale has worn down my patience and will to play this game.

    There will probably be several replies to my post flaming me, or telling me to quit crying about it, and that is fine by me, I wont be around to read it, I just wanted to post my remarks in hopes that both the following happen: SE changes DF queue processes for those players still around, and also I hope player morale/etiquette improves. I have my doubts on the latter.

    Good luck to the rest of you, may your patience and willpower be stronger than mine.
    (10)

  10. #280
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Because duplicate threads are popping up on the subject and this has the most pages, thought I should bring it to the top.
    (2)

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