Quote Originally Posted by juniglee View Post
I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.

"To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."

Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.

You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.
Exactly. I really hate how some of the people in this thread conveniently "don't read" and leave out important aspects of the proposed ideas and instead misrepresent them when they argue. As some others have mentioned, it appears that most of the people arguing against a penalty for abusers are the very same ones that are abusing the system.