Make 2 queues, if you don't like the longer queues then roll a tank or suck it up.
Make 2 queues, if you don't like the longer queues then roll a tank or suck it up.
No, there should NOT be 2 cues.As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.
Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.
As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
Look again, and I don't know how to make this more clear:
Join in Progress IS NOT, a speed to the end/get to skip a boss or 2 card. It was NEVER intended to used for such purposes or intended to be a 'skip' button. It was a 'sure, I don't mind helping' button. It was actually intended to help out groups who got stuck or abandoned. Therefore, there should NOT be 2 cues. Because the reality is you should always plan on starting from the beginning of any Duty you join. That is how each dungeon was intended to be played. So no, there should not be 2 cues because the whole point of 'Join In Progress', which is to HELP others, is lost then.
And putting all the 'loot' at the end, solves nothing. Then people will spam until they see 2/3 or 3/4 ...because after all, loot is only at the end right?
At that point, if they give 2 cues, they might as well allow people to select which point they wish to start from:
Beginning:
After 1st Boss:
After 2nd Boss:
etc...
Because THAT is how the 'withdraw' players are treating it anyway...so might as well give everyone the option. This way you could even form your own party to spam the boss of your desires for faster loot, leave and do it again. That's what people want right?
Heck, lets go further...just give us the option to once a week buy a cap of myth tomes or that one drop in CT you wanted with real life gil. Because again, time is too precious to actually rely on clearing a dungeon from beginning to end...let alone farm the dungeon. Just let me buy what I want and look cool and be done with it....
/sarcasm off
If anything, they should just get rid of your right as a player to select where you get placed if using DF and randomly assign everyone to a group, regardless of whether it is in progress or starting fresh, and NOT let you see where you are (beg/middle/end) until you actually enter...sorta like how Dungeon Roulette only shows you what Duty you rolled once you enter and the CS plays. This way, by default those who are trying to 'farm for a better start' would HAVE to take the 30 minute 'abandon' penalty and this behavior would mostly stop.
Last edited by Kinseykinz; 01-15-2014 at 10:31 AM.
I can see your point about why a seperate queue might not be a good thing.At that point, if they give 2 cues, they might as well allow people to select which point they wish to start from:
Beginning:
After 1st Boss:
After 2nd Boss:
etc...
Because THAT is how the 'withdraw' players are treating it anyway...so might as well give everyone the option. This way you could even form your own party to spam the boss of your desires for faster loot, leave and do it again. That's what people want right?
Heck, lets go further...just give us the option to once a week buy a cap of myth tomes or that one drop in CT you wanted with real life gil. Because again, time is too precious to actually rely on clearing a dungeon from beginning to end...let alone farm the dungeon. Just let me buy what I want and look cool and be done with it....
/sarcasm off
If anything, they should just get rid of your right as a player to select where you get placed if using DF and randomly assign everyone to a group, regardless of whether it is in progress or starting fresh, and NOT let you see where you are (beg/middle/end) until you actually enter...sorta like how Dungeon Roulette only shows you what Duty you rolled once you enter and the CS plays. This way, by default those who are trying to 'farm for a better start' would HAVE to take the 30 minute 'abandon' penalty and this behavior would mostly stop.
But what you're describing.. It's pretty much already the case.
As you said, Duty Roulette doesn't let you "choose" your destination, since it's not showing you what you're about to enter.
Normal DF does show you what you're about to enter, and gives you the possibility of withdrawing. TO me, that means SE doesn't mind players doing it.
Not that I would be opposed to change, as I mentionned earlier, "blind queue" is already pretty much what I'm doing.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
I run CT as tank, usually with FC and get the constant spam of withdraws before one actually pops. Anything upto 20-30 times I've seen it happen.
So whats your great solution there?
Best solution, and imo easiest to implement is to not show the progress of the dungeon whatsoever.
How bout 2 queuesI run CT as tank, usually with FC and get the constant spam of withdraws before one actually pops. Anything upto 20-30 times I've seen it happen.
So whats your great solution there?
Best solution, and imo easiest to implement is to not show the progress of the dungeon whatsoever.
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