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  1. #1
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Here's my solution:

    If someone queues for an in-progress party, then drops out instantly. Remove them from in-progress queues for the next 3 hours (or some tentative time frame, whichever seems fairer).

    It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.

    I don't have such a problem myself, because I pretty much forget the Join In-Progress option exists, and only use it if an FC mate or a friend specifically requests me to join their in-progress party.

    While this might cause more parties to eventually abandon duty, but you really can't solve all the world's problems. You simply have to pick the bigger problem, and pacify that first. A way to probably help with the abandonment rate of in-progress parties, would be to hide the number of bosses downed for that dungeon. If someone then gets in to an in-progress party, and drops the dungeon, ban them from queueing altogether for another tentative time frame.

    Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
    (3)

  2. #2
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by juniglee View Post
    ...
    It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.

    ...

    Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
    As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.

    Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.

    As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.

    People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
    (1)

  3. #3
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriRamona View Post
    As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.

    People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
    It doesn't matter if you're playing a tank, because you're still dependent on 5 other people not be a douche bag
    (4)

  4. #4
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by YuriRamona View Post
    As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.

    Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.

    As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.

    People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
    I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.

    "To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."

    Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.

    You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.
    (7)

  5. #5
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by juniglee View Post
    I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.

    "To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."

    Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.

    You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.
    Exactly. I really hate how some of the people in this thread conveniently "don't read" and leave out important aspects of the proposed ideas and instead misrepresent them when they argue. As some others have mentioned, it appears that most of the people arguing against a penalty for abusers are the very same ones that are abusing the system.
    (3)